sketchucation logo sketchucation
    • Login
    1. Home
    2. tadema
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ๐Ÿšจ Skimp | 25% Off until March 30 Buy Now
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 181
    • Posts 1,079
    • Groups 2

    Posts

    Recent Best Controversial
    • RE: Summer Residence

      Thanks Steve and Richard, appreciated.

      With a little sadness I've decided to make this my last gallery post, after six great years on the forum it's time to give you long suffering folks a rest ๐Ÿ˜„ .

      Take care
      John

      posted in Gallery
      tademaT
      tadema
    • Summer Residence

      if I ever win the lottery!

      Back to a little fun with SU after what seems a while.
      [attachment=0:3jg7xsi8]<!-- ia0 -->Summer Residence a.jpg<!-- ia0 -->[/attachment:3jg7xsi8]

      John

      posted in Gallery
      tademaT
      tadema
    • RE: Factory Robot

      Superb ๐Ÿ‘
      John

      posted in Gallery
      tademaT
      tadema
    • RE: Problems with my Moon Buggy

      @krisidious said:

      A drunk monkey could do better..

      +1 ๐Ÿคฃ

      Steve you know we have all been waiting with baited breath for your next model, your just tormenting us now ๐Ÿ˜†

      John

      posted in SketchUp Discussions
      tademaT
      tadema
    • RE: Obligatory Hoverbike

      @krisidious said:

      I think you're going to need a seatbelt...
      lol and air bags.

      Looking great bryan!
      John

      posted in WIP
      tademaT
      tadema
    • RE: Open plan residence, first floor.

      Hello Mike, looking good ๐Ÿ˜„ your modelling/renderings coming on in leaps and bounds.

      John

      posted in WIP
      tademaT
      tadema
    • RE: Community Modeling

      Thanks Steve, that's some hole ๐Ÿ˜ฎ

      A big thank you to Elisei, it's been a real pleasure working alongside him, a true gent!

      Untitled.jpg

      John

      posted in WIP
      tademaT
      tadema
    • RE: A few renders.(updated)

      No.4 is brilliant ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘
      John

      posted in Gallery
      tademaT
      tadema
    • RE: FluidImporter

      Thanks TIG, I "sorta" understood some of that although code may as well be in Arabic to me ๐Ÿ˜„

      I figured out that even though I know zilch about coding I could have saved money by writing my own code that didn't work ...simples โ˜€

      John

      posted in Plugins
      tademaT
      tadema
    • RE: FluidImporter

      Thanks Rich, I've never used Blender. It doesn't seem to be the obj files that are the problem as TIG's importer opens them,

      "Yes, we found what the issue is, but in order to solve it we need to rewrite parts of the plugin.
      It will require a few days. I'll let you know when the issue is solved."

      I feel like a mushroom ๐Ÿ˜Ž

      John

      posted in Plugins
      tademaT
      tadema
    • RE: FluidImporter

      Hello Rich, I've tried quite a few files to no avail. They said there's an issue with the code but I'm in limbo ATM with no return e-mails.

      thanks
      John

      posted in Plugins
      tademaT
      tadema
    • FluidImporter

      Wondered if anyone else was having trouble with this plugin?

      I purchased this plugin 15 days ago and after more than 8 hrs of trying still could not get it to work! TIG's obj importer opened the files ok but not the new plugin which I understood to be a lot faster.

      12 days ago I received an E-mail stating they were re-writing the code because of an "issue" and to be patient ๐Ÿ˜ฎ , now not even the courtesy of a reply to my e-mails (20 in total).

      Mugged again ๐Ÿ˜†

      John

      posted in Plugins
      tademaT
      tadema
    • RE: Community Modeling

      Elisei, I hope you don't mind but I've reduced the size of the sandbags. I've added a bit today "cosmetics" cables ect that can be added in tomorrow.
      Love the details you've added today, at first I thought you'd bust me bike! ๐Ÿ˜„

      Pete ๐Ÿ˜›

      John

      posted in WIP
      tademaT
      tadema
    • RE: Community Modeling

      Thanks Pete, at the moment she's 33mb but was never optimised. With all visible there's no slowdown yet!

      John

      posted in WIP
      tademaT
      tadema
    • RE: Community Modeling

      Community Model 05.jpg

      Skp file updated also

      posted in WIP
      tademaT
      tadema
    • RE: Community Modeling

      Thanks lee.

      Not a lot from me today but Eli and Rich have been working away so I will update the Skp file in the morning. All suggestions are welcome!

      Bicycle.jpg

      Modelling this old bike brought back memories of my old Sargent screaming at me...... Higgins get back over here you f***ing little coward ๐Ÿ˜†

      John

      posted in WIP
      tademaT
      tadema
    • RE: Community Modeling

      Hello Rich, of course feel free ๐Ÿ˜„ , it's not my model it's everyone's.

      John

      posted in WIP
      tademaT
      tadema
    • RE: Community Modeling

      Thanks Oli, any "artefacts" to add to the scene would be good.
      Kriss, I was also thinking about Fredo-scale, it's good if not overdone or it can look a little cartoonish.

      John

      posted in WIP
      tademaT
      tadema
    • RE: Community Modeling

      Hello Bryan, I've just googled and apparently you do also need an account, sorry I was unsure. Here's the state of play on the model

      104 downsized.jpg

      As you can see what remains is mainly damage to the buildings and a little "window dressing" to add. If it's easier I could e-mail you a file containing a building/buildings for you to work on then add it to the main model.

      thanks
      John

      posted in WIP
      tademaT
      tadema
    • RE: Community Modeling

      Updated Eli's last saved model:- added numbers 1-16 behind the buildings, Placed each building on a layer, removed the houses behind that are not seen, added a separate skp. file to the DB folder containing separate components, Saved the file in SU 6 at Lee's request.

      will add a notepad so ppl can note down which building they are working on.

      saved Skp. Community Model 02 - Updated 22 - 08 - 2014 PM Eli1

      posted in WIP
      tademaT
      tadema
    • 1
    • 2
    • 9
    • 10
    • 11
    • 12
    • 13
    • 53
    • 54
    • 11 / 54