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    starrigger

    @starrigger

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    Best posts made by starrigger

    • Hercules 2031

      So working on Importing SKPs into blender, The plugin that's available works great! I just cleaned up the shaders in blender after the import.

      Bridge.jpg Captain Chair.jpg LandingGear.jpg ship.jpg

      Renders:

      Using these as possible assets in a short movie I've been working on since Vers 8.. πŸ™„

      Herc20.png Herc22.png HercInt02.png HercInt04.png

      posted in Gallery
      starriggerS
      starrigger
    • RE: Hercules 2031

      @pixelcruncher Thanks,

      The model came out of Sketchup pretty much as is, I did add a few tears in the window area of the mesh to help sell the impact.

      The actual impact animations were done in Blender. I used Blender's Cloth sim to do the mesh bending, I added Quick Explode on the windows that were directly hit by the asteroid, and for those that were not directly hit, I added another cloth sim that, because of low vertex count it just twisted and popped them apart.

      This was my first attempt at doing something like this. It was actually pretty easy to apply the animation tools, but It took me parts of tree days to sort out the settings. I want to add a smoke sim to simulate dust and debris coming off the asteroid, but I still haven't worked out the settings for that yet..

      For texturing I use the "Color" layer image of the final texture in Sketchup, In most cases I am able to leave the UVs as they are imported into blender, and just add the other layers when I set up the textures in blender. (Metallic, Rough, Bump, etc )

      posted in Gallery
      starriggerS
      starrigger
    • RE: Hercules 2031

      Here is the current state of the destruction:

      Click the Image for a YouTube Vid
      Watch the video

      posted in Gallery
      starriggerS
      starrigger

    Latest posts made by starrigger

    • RE: Hercules 2031

      Here is the current state of the destruction:

      Click the Image for a YouTube Vid
      Watch the video

      posted in Gallery
      starriggerS
      starrigger
    • RE: Hercules 2031

      @pixelcruncher Thanks,

      The model came out of Sketchup pretty much as is, I did add a few tears in the window area of the mesh to help sell the impact.

      The actual impact animations were done in Blender. I used Blender's Cloth sim to do the mesh bending, I added Quick Explode on the windows that were directly hit by the asteroid, and for those that were not directly hit, I added another cloth sim that, because of low vertex count it just twisted and popped them apart.

      This was my first attempt at doing something like this. It was actually pretty easy to apply the animation tools, but It took me parts of tree days to sort out the settings. I want to add a smoke sim to simulate dust and debris coming off the asteroid, but I still haven't worked out the settings for that yet..

      For texturing I use the "Color" layer image of the final texture in Sketchup, In most cases I am able to leave the UVs as they are imported into blender, and just add the other layers when I set up the textures in blender. (Metallic, Rough, Bump, etc )

      posted in Gallery
      starriggerS
      starrigger
    • RE: Hercules 2031

      One of the scenes in the story has an asteroid ripping through the bridge of the Achilles. so I'm testing it out.

      I believe Sketchup has a place in film... In front of the camera!

      Watch the video
      Click image for video

      posted in Gallery
      starriggerS
      starrigger
    • RE: Hercules 2031

      @ntxdave
      Imported into Blender and used the Cycles renderer. Took some tinkering with the shaders and UV unwrapping to get this though. There is a real nice importer for SKP files, which means I don't have to export first.

      posted in Gallery
      starriggerS
      starrigger
    • RE: Hidden Temple

      @Rich-O-Brien said in Hidden Temple:


      Behind the door is a perpetual license for SketchUp 2025….

      😱

      posted in Gallery
      starriggerS
      starrigger
    • Hercules 2031

      So working on Importing SKPs into blender, The plugin that's available works great! I just cleaned up the shaders in blender after the import.

      Bridge.jpg Captain Chair.jpg LandingGear.jpg ship.jpg

      Renders:

      Using these as possible assets in a short movie I've been working on since Vers 8.. πŸ™„

      Herc20.png Herc22.png HercInt02.png HercInt04.png

      posted in Gallery
      starriggerS
      starrigger
    • RE: RBZ install not working through ExtensionStore

      @tig said:

      v4.2.4 is now available through the PluginStore ...
      It fixes the UNzip error when installing RBZ files in v2017/18...

      Back in business! (was also able to manage the new Fredo licensing too.)

      Thanks so much Tig for your tireless service to the Sketchup community.

      (I still use the Octane Loader plugin you created some time ago - best tool to get an OBJ file out. πŸ‘ )

      Steve

      posted in Extensions & Applications Discussions
      starriggerS
      starrigger
    • RE: RBZ install not working through ExtensionStore

      YooHoo, this worked:

      url = URI.parse("https://pluginstore.sketchucation.com/pluginserv_4.php?hwid=DESKTOP-FF79A08;21&c=ntxMmAO2R7gcBFz6NbKPAzA7HheR8MKz8ILtSlzyreb7sYBJAZkKXxQnf7HlTfkdy9aSxZRoC6z9f0RotFCECg6rmM&v=5.0&z=PurgeAll.rbz")
      path = File.join(SCF;;TEMPDIR, "PurgeAll_v5.0.rbz")
      p RBZtool;;GOT_OPEN_URI
      File.open(path, "wb"){|f|
        url.open {|r| f.write(r.read) }
      }
      true
      2794
      
      posted in Extensions & Applications Discussions
      starriggerS
      starrigger
    • RE: RBZ install not working through ExtensionStore

      V17 uses Ruby 2.2.4. is the 'open' Method part of URI Class then?

      posted in Extensions & Applications Discussions
      starriggerS
      starrigger
    • RE: RBZ install not working through ExtensionStore

      @tig said:

      Thanks for these reports...
      So we know it's downloading from a URL OK.
      Can you copy/paste all of this into the Ruby Console.
      Report any error messages and if the RBZ in the ../Temp/SCF folder is > 0kb !

      
      > url = "https://pluginstore.sketchucation.com/pluginserv_4.php?hwid=DESKTOP-FF79A08;21&c=ntxMmAO2R7gcBFz6NbKPAzA7HheR8MKz8ILtSlzyreb7sYBJAZkKXxQnf7HlTfkdy9aSxZRoC6z9f0RotFCECg6rmM&v=5.0&z=PurgeAll.rbz"
      > path = File.join(SCF;;TEMPDIR, "PurgeAll_v5.0.rbz")
      > p RBZtool;;GOT_OPEN_URI
      > File.open(path, "wb"){|f|
      >   URI.open(url, "rb"){|r| f.write(r.read) }
      > }
      > 
      

      Open the ../Temp/SCF folder and see if the downloaded RBZ is there - should be ~3kb

      this is what is returned on both machines:

      true
      Error; #<NoMethodError; private method `open' called for URI;Module>
      <main>;4;in `block in <main>'
      <main>;3;in `open'
      <main>;3;in `<main>'
      SketchUp;1;in `eval'
      

      yes 0K file in folder

      posted in Extensions & Applications Discussions
      starriggerS
      starrigger