You can install this version right over your existing version with no problems. It will keep all your settings in tact.
I'm not sure about the settings question though.
You can install this version right over your existing version with no problems. It will keep all your settings in tact.
I'm not sure about the settings question though.
That would be brilliant if possible!
I am quite a beer fan. I lived in Scotland for 10 months and drank many a beer there. I have lived the rest of the time here in the US. Honestly, I have to stick up for american beers here. Not the mass produced varities but the smaller quality breweries, of which there are many. We have finally realized what Europeans have known for hundreads of years, quality beer is worth doing right. If anyone has a chance, Rogue breweries has a very impressive line. As said earlier, Sierra Nevada Pale Ale is also great.
But to the topic at hand: I pay about $8 for (6) 12oz bottles (the usual way it is packaged here) which makes it 5.47 Euros for 2.13L.
Man the Dollar is so weak compared to the Euro, come visit and buy me a beer
Just a minor clarification bellwells, the model that was 10K had 5 identical components not just one. But your observation is right, the file size does not increase in a linear mannor.
Thanks Gai, I'm pretty familiar with how the scaling works. What I was trying to determine is how to save a little file size. Here it is broken down a little more:
A model with 5 identical boxes would be larger than a model with one component repeated 5 times.
What about a model with 5 different size boxes? Would you save file size by making a box component then scaling 4 copies to different sizes? Or would this be the same as making 5 unique components and changing their size with push/pull?
Well after spelling it out like that, I figured I should just do it. The answer to my own question:
-5 identical box components = 10k
-Above boxes scaled to different sizes = 10k
-5 box components made unique then push/pulled to different sizes = 16k
So on simple shapes (without textures) scaling is the better option for anyone keeping track.
I am creating a drywall and exterior plywood plan. So I have a rectangle component that represents a full sheet of drywall. To represent a 1/2 sheet would I save file size by scaling that component to 2' wide instead of making it unique and then pushing in the edge?
You know I didn't even consider the copyright issue (which I should have of course). I would assume that they were copyrighted unless you can find otherwise. But who knows perhaps they would authorize use in this way?
Granted but in your dreams you are increadibly tired and every time you yawn 3 dirty hampsters come out of your mouth, fall on the floor and try to bite your toes.
I wish my problem client would see a therapist and deal with all her issues and then she would just go away...
This company has a wide variety and many styles of rugs to use as jpgs for rugs in your models. Check them out if you are in need of such a thing.
http://www.homedecorators.com/Rugs/style/172/Contemporary_Rugs/#paging=1&filters=none&pr=none
That sure would be nice. I second that. Perhaps make the entire model a locked component with a password to unlock.
does anyone else have this behavior when trying to place a door in a specific location? Is there any other place/forum to ask about the functionality of this great plugin?
Thanks for the links. The smustard one looks like what I was picturing.
I just sent a model to my client about 3 hours ago. I didn't think much about it. But my clients have hired me to design and build a house for them and so many of the aformentioned issues don't apply. However, after reading this thread I do wish I would have exploded it and added some copyright tags.
For me, the reason to share the 3D model is to avoid confusion and protect myself a bit later on. My last client demanded that we remove 14 exposed fir beams after they were finished and installed 13' in the air. She said they weren't the dimensions she wanted/approved and wanted me to pay to have them replaced. I refered her to the model and the agrument was over. That alone was worth it, but I also want my clients to be happy with what they are getting. Most people cant really understand plans or picture what they mean. If a picture is worth 1,000 words a 3D model is worth considerably more.
PS-I agree with Tomsdesk about wanting an ability to lock a document from the pro version.
Has anyone come across a ruby that would create a little note pad that would be specific to each model? A place where I could jot down things to do (add fireblocking, revise cabinets, etc).
It's not ongoing any more. There were a series of components that I made that all had similar errors. But I am pretty sure that it was because I was referencing one to make the next, and the next, etc. I just deleted all that showed this error and started over.
I have found that it is easier to just remake a component than fix it. If you know what you are making it goes really fast. Fixing a face that won't close or lines like this, it's just not worth it.
Thats is a very interesting effect Gai. Thanks for illustrating it.
Looking at these little things helps me understand how SU works on a deeper level.
Thanks for the render Gai.
For the sake of discussion here are the two models with textures applied. I didn't take any time to scale or move any of the textures.
Here I took the tile texture and moved it slightly (no rotation or scaling). A pretty easy shift. I do recognize that other textures would be more problematic.