That's impressive and they look great!
Can you make a fly-though?
Don't you just need to apply a suitable Lumion leaf material to the SU geometry?
Your model should work - perhaps just intersect the groups and clean it up.
Is this info relevant? [~5.15mins] https://www.youtube.com/watch?v=CEecISrQVBg
I'd just use Skatter too with a suitable leaf cluster.
In the example the 'cloud' host is just a bunch of intersected domes
I assumed there would be a compromise
Kaas it sounds like you intend to use the Go as i would have hoped; if you have any feedback in time it be great to hear.
Oculus Go was released today - https://www.oculus.com/go/
Anyone planning to use it or had access to the developer units?
Just curious...
I've never been able to disable it either and find it a problem to update.
I find logging out/in can help updating it but have had to use Box's method above when it's really stubborn.
Perhaps Offset Loops [hidden] in dropdown menu of Quad Face Tools? Use Control key to get the dual offset. I think TT said previously it's still in development and it's not very robust.
tut here from Winning with SU
Youtube Video
I'd also do what JQL recommends and simplify the contours.
However, if you're going to sculpt the terrain, Toposhaper [i think pbacot was referring to this?] would give you a regular grid but you'll need to isolate the contours. Alternatively, 'Drape Cpoints' + 'Triangulate Points' could be used over the existing mesh to get a similar clean mesh if you don't use Instant Terrain.
Might be worth trying to update/reinstall your graphics driver as TIG hinted?
I experience the same symptoms if i revert to my iGPU [intel hd4000 on a i7 3770k] AND Win10 has done an update.
As a short term solution using the intel driver assistant to manually reinstall the Intel driver has always got things working again for me and is easier than uninstalling the microsoft update. I'm not too concerned as i only use the iGPU occasionally when I want to continue working and my discrete GPUs are rendering.
If the above is relevant, and you have a desktop, then a discrete GPU might be worth considering?
This class maybe worth taking a look at [SU Basecamp]:-
Thank you JQL. On that basis Designer sounds more than sufficient for me.
Can't help feeling the monthly contract over 12 months then $49 to get perpetual license is worth a thinking about though? Don't think i'd make the most of the software but the Source assets may be worth it?
Can anyone tell me if Substance Designer can also create basic/quick seamless textures from images [bit like a fancy version of pixplant] or is B2M just for this?
For what it's worth, I normally work up my survey data [total station] in CAD [draftsight] as far as possible before importing the dwg drawings to SU. For example, i may setup 2D Plans/Elevations etc along with 3D data like spot heights. I just use the raw nodes points as markers which import as guide points but you could create blocks for your markers.
The main issue is that the text is lost although there are ways around this if you really need it. Another tip is to import and arrange scaled JPGs of the CAD drawings as a visual reference.
If this type of workflow would suit you and you want to continue to work on the base survey data you can also XREF the Survey drawing using TIGs plugin.
SU can appear basic especially compared to a dedicated civil setup however it's a bit of a swiss army knife and can be surprisingly versatile.
With regards positioning points you can move/copy objects/guide points using absolute/relative coordinates.
Just begin the move/copy process and type the coordinates as [x,y,z] for absolute or <x,y,z> for relative. Bear in mind that the reference point is the point where the original object is selected.
Could you propose to setup and export the files to 2D DWG on their behalf, for a fee?
Saves them a job, protects your models and generates some income.
Has anyone tried the spherical 360 editor in Affinity Photo - it looks incredible !