@unknownuser said:
@rudbeckia said:
just curious though if i need to use it again, it is normal to make the program crash alot
it seems pretty stable to me on my computer.. it didn't crash when i used it on the file you posted (and what's happening when JPPing one of those elevations is basically like trying to push/pull 500 separate faces at once)..
i use it with confidence but anytime i'm about to save myself 20+ minutes worth of manual drawing by doing it in one click via a ruby, i'll make sure to save the file first.
thanks for the info!!

that's definitely the harder way.. just select the faces that won't push/pull and delete them.. connect two vertexes on the perimeter and it will fill back in (these shapes are flat.. no need to have a gazillion faces when one will do fine)


(export in SKP format with an object mesher "Nurbs to polygons" so you can control the mesh! (few or more polygons, repartition,..etc)
Nurbs / Box Modeling with a zest of subdivision 

so i use ToolsOnSurface to draw the arcs, then i used extrudelinetool to stretch it out ,using the top edge that you where trying to get rid of as a guide. then of course you took it from there, selecting everything, doing a intersect model and deleting the junk you don't want.