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    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here
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    • RE: Joint push pull making SU splat

      @unknownuser said:

      @rudbeckia said:

      just curious though if i need to use it again, it is normal to make the program crash alot

      it seems pretty stable to me on my computer.. it didn't crash when i used it on the file you posted (and what's happening when JPPing one of those elevations is basically like trying to push/pull 500 separate faces at once)..

      i use it with confidence but anytime i'm about to save myself 20+ minutes worth of manual drawing by doing it in one click via a ruby, i'll make sure to save the file first.

      thanks for the info!!

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Joint push pull making SU splat

      @unknownuser said:

      yikes! πŸ˜„

      i think you'd be better of by getting rid of all the hidden/softened lines and doing a normal push/pull.. probably the easiest way to go about it would be to select only the perimeter of the individual pieces (double click then single click the face)..

      copy/move it up to the right height and make a new face on it.. delete the one below then use regular push/pull to get the bottom back where you'd like..

      fwiw, jpp didn't splat on my system but it did struggle.

      [EDIT].. 😳 that's definitely the harder way.. just select the faces that won't push/pull and delete them.. connect two vertexes on the perimeter and it will fill back in (these shapes are flat.. no need to have a gazillion faces when one will do fine)

      okay you are right, MUCH easier, no need for joint push pull

      thanks!!!

      just curious though if i need to use it again, it is normal to make the program crash alot

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Joint push pull making SU splat

      @chris fullmer said:

      Could you upload a model that it is going it on? Also, if its ok, I'll move this to the ruby forum where it will probably get better attention.

      Chris

      okay, yes will upload, sorry in wrong forum i feel like forever a newbie

      it called the end (last project of semester πŸ˜„

      i am useing from countours to create each contour that i cant connect, then I want to push pull to connect, i do not want a smooth topo map thats why i did not use "from contours" on the whole thing

      so i select the faces that i cant use normal push pull, select joint push pull, and i need to just move them like 2' or so and its splats every time


      theend.skp

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Joint push pull making SU splat

      okay its happeing 100% of the time now, what up with that???

      posted in Newbie Forum
      R
      Rudbeckia
    • Joint push pull making SU splat

      why does this keep happening, any ideas?

      posted in Newbie Forum sketchup
      R
      Rudbeckia
    • RE: Curved Walls

      @unknownuser said:

      @rudbeckia said:

      Hello SU folks,

         I need to draw a curved wall, that smoothly dips up and down. i tried downloading the toolonsurface ruby, b/c I thought I would be able to push and pull curved surfaces but  it only let me draw on them, not push and pull.
      

      See the attached SU drawing, I need the red area in the wall to smoothly dip lower and then come back up, any thoughts on how i would draw that? Thanks for the help!

      hmmm, this must have slipped my mind last month πŸ˜„ πŸ˜„

      [flash=425,344:3vs4qp6x]http://www.youtube.com/v/Nw9RkGc8JXQ&hl=en&fs=1[/flash:3vs4qp6x]

      [ Fredo's new freescale2 (beta) plugin ]

      .

      very cool. thanks!

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Piranesi vs Photoshop and SU

      @ecuadorian said:

      How about a little contest? Choose a scene from the 3D warehouse, and let people do their best efforts to pull out "artistic" renders out of it.

      good idea, should i pick an image? or an actually model, you import into piranesi as a image file right? we would have to set a time limit though, like 30 min maybe??

      posted in Newbie Forum
      R
      Rudbeckia
    • Piranesi vs Photoshop and SU

      For those of you that use piranesi with SU is it a good tool? If you already know photoshop is it worth learning Piranesi b/c its faster?

      posted in Newbie Forum sketchup
      R
      Rudbeckia
    • RE: Stamping Problem

      @xrok1 said:

      looks like the biggest problem is not enough geometry. try the add detail tool once or twice to the area you're working on. the smoove tool will become the jaggy tool if there's not enogh detail for it to work with.
      if you'd post a screen shot with hidden geometry displayed we'd know for sure.

      Here is the hidden geometry, no matter how much detail I add though, the driveway will still be connected to the topography outside of the retaining walls correct?


      HiddenGeometry.jpg

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Stamping Problem

      @unknownuser said:

      I am new to playing in the sandbox but I just mocked up your problem. I think you need to create a separate sandbox that is the surface of the driveway. Use the drape tool to stamp the outline. (then turn off hidden geometry) delete the parts you don't want and you can smooth and shape as needed.

      As usual with SU there are probably other ways to do it.

      Here is a video.... he shows how to do it.

      good luck

      thanks for the help, I am actually in studio class right now so i cant watch the video, but i will later

      so you are saying stamp the whole drive way into the topography and then that will allow me to smoove just the driveway surface, thats a good idea i will try that, thanks!

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Stamping Problem

      @cmd said:

      @unknownuser said:

      its stamping a larger area than the dimensions of what I am stamping.

      The extra area is the offset/cut-fill. It is the red outline around your stamping surface. Type in the desired offset. In your case it will be 0'

      @unknownuser said:

      Also, I need to lower the topography 8' where the side of the house is...

      You can include an 8' surface to the stamp profile. Once stamped, you can separate the area with a single edge and then manipulate to whatever height you wish.

      Cheers,

      **Thanks this corrected the offset problem, please take a look at my smooving abilty

      everyone get a good laugh , looks like a fun driveway to drive on right??
      how do I manipulate the topograpghy inside the walls without affecting the topography outside the walls??**

      CMD


      BadSmooving.jpg

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Stamping Problem

      @unknownuser said:

      It looks like it is stamping the outermost profile of your model. (Roof, etc that stick out from the foundation.)

      You could try to make a copy of just the edge of the foundation and stamp with that.

      Keep trying with the smoove tool, it takes some getting used to but works better than the move tool.

      hope this helps you

      thanks for the tip! the wall has no outer edges though, and its stamping like a foot around it as well

      i will post my smoove attempts, I am smoove impaired, there is no other tool that can smoothly change the topography??

      posted in Newbie Forum
      R
      Rudbeckia
    • Stamping Problem

      Hello Folks, so I tried to stay away from this forum b/c I ask to many questions, but I just cant b/c its so helpful πŸ˜„

      I am having trouble stamping a house and a wall into my topography, its stamping a larger area than the dimensions of what I am stamping. See Pic

      Also, I need to lower the topography 8' where the side of the house is, I have tried using the smoove tool to do this and it looks terrible, any other suggestions?? Thanks for any help.


      StampProblem.jpg

      posted in Newbie Forum sketchup
      R
      Rudbeckia
    • RE: Curved Walls

      @unknownuser said:

      @unknownuser said:

      what is moi?

      "Moment of Inspiration" a Nurbs modeler who has same easy ergonomic than Sketchup πŸ˜‰ (export in SKP format with an object mesher "Nurbs to polygons" so you can control the mesh! (few or more polygons, repartition,..etc)
      Both progs are complementary β˜€
      So you have the more funny of the 2 worlds 😎 Nurbs / Box Modeling with a zest of subdivision πŸ˜‰ thx Whaat)

      okay so i have been playing around with MOI it seems cool,can you go back and forth b/t the programs?, is moi easy to learn like SU? is it better is certain ways?

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Curved Walls

      @unknownuser said:

      here's a tutorial on how i did it... [use the scene tabs at the top to switch between steps]

      and yeah, pilou has the right idea about taking the mesh outside of sketchup in order to bend it.. i do think a ruby would be possible for this type of model..

      holy shit, thats awsome, thanks a ton!!! this forum is like my own private tutor

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Curved Walls

      what is moi??

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Curved Walls

      @unknownuser said:

      @rudbeckia said:

      not sure what he means by it not being clean geometry, looks clean to me πŸ˜„

      it's just random.. nothing really matches up.. there's no system.

      sloppy:
      [attachment=2:1wl1qjcn]<!-- ia2 -->sloppier.jpg<!-- ia2 -->[/attachment:1wl1qjcn]

      clean:
      [attachment=1:1wl1qjcn]<!-- ia1 -->cleaner.jpg<!-- ia1 -->[/attachment:1wl1qjcn]

      that looks perfect!!!! which tools did you use for that, it looks great!

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Curved Walls

      @xrok1 said:

      thats weird your jointpushpull tools aren't the same either?[attachment=1:1vez1evq]<!-- ia1 -->Capture.JPG<!-- ia1 -->[/attachment:1vez1evq]

      are you sure you have the latest versions?

      PS, did you notice you have like three sets of the same tools scattered all over the place?[attachment=0:1vez1evq]<!-- ia0 -->Capture2.JPG<!-- ia0 -->[/attachment:1vez1evq]

      i got them from here http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_arc_page.htm

      i am new to SU ruby/plugin world, how do i know if i have the latest?

      lol!!! i do have to many tools every where, i shall fix that

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Curved Walls

      @xrok1 said:

      Qui πŸ˜†

      Pilou, how's development going over at Moi, is there a public beta for ver.2 yet?

      BTW, can you explain your moto i've always wondered WTF "Is beautiful that please without concept!", means.

      my tool on surface tool bar is not the same as yours?


      screen.jpg

      posted in Newbie Forum
      R
      Rudbeckia
    • RE: Curved Walls

      @xrok1 said:

      @rudbeckia said:

      @xrok1 said:

      see if you can take it from here:

      thank you so much, do you mind briefly explaining what you did?

      well i've been trying to do this with no scripts, and it can easily be done, but alas i ran out of patience. 😞 so i use ToolsOnSurface to draw the arcs, then i used extrudelinetool to stretch it out ,using the top edge that you where trying to get rid of as a guide. then of course you took it from there, selecting everything, doing a intersect model and deleting the junk you don't want. πŸ˜„

      last question promise πŸ˜„ my toolsonsurface tool palatte does not have an arc tool, how are you drawing the arc on the curved surface and I am assuming extrudelinetool is a ruby I can download?

      posted in Newbie Forum
      R
      Rudbeckia
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