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    Joint push pull making SU splat

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    • R Offline
      Rudbeckia
      last edited by

      why does this keep happening, any ideas?

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      • R Offline
        Rudbeckia
        last edited by

        okay its happeing 100% of the time now, what up with that???

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Could you upload a model that it is going it on? Also, if its ok, I'll move this to the ruby forum where it will probably get better attention.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • R Offline
            Rudbeckia
            last edited by

            @chris fullmer said:

            Could you upload a model that it is going it on? Also, if its ok, I'll move this to the ruby forum where it will probably get better attention.

            Chris

            okay, yes will upload, sorry in wrong forum i feel like forever a newbie

            it called the end (last project of semester πŸ˜„

            i am useing from countours to create each contour that i cant connect, then I want to push pull to connect, i do not want a smooth topo map thats why i did not use "from contours" on the whole thing

            so i select the faces that i cant use normal push pull, select joint push pull, and i need to just move them like 2' or so and its splats every time


            theend.skp

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              yikes! πŸ˜„

              i think you'd be better of by getting rid of all the hidden/softened lines and doing a normal push/pull.. probably the easiest way to go about it would be to select only the perimeter of the individual pieces (double click then single click the face)..

              copy/move it up to the right height and make a new face on it.. delete the one below then use regular push/pull to get the bottom back where you'd like..

              fwiw, jpp didn't splat on my system but it did struggle.

              [EDIT].. 😳 that's definitely the harder way.. just select the faces that won't push/pull and delete them.. connect two vertexes on the perimeter and it will fill back in (these shapes are flat.. no need to have a gazillion faces when one will do fine)

              dotdotdot

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              • R Offline
                Rudbeckia
                last edited by

                @unknownuser said:

                yikes! πŸ˜„

                i think you'd be better of by getting rid of all the hidden/softened lines and doing a normal push/pull.. probably the easiest way to go about it would be to select only the perimeter of the individual pieces (double click then single click the face)..

                copy/move it up to the right height and make a new face on it.. delete the one below then use regular push/pull to get the bottom back where you'd like..

                fwiw, jpp didn't splat on my system but it did struggle.

                [EDIT].. 😳 that's definitely the harder way.. just select the faces that won't push/pull and delete them.. connect two vertexes on the perimeter and it will fill back in (these shapes are flat.. no need to have a gazillion faces when one will do fine)

                okay you are right, MUCH easier, no need for joint push pull

                thanks!!!

                just curious though if i need to use it again, it is normal to make the program crash alot

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @rudbeckia said:

                  just curious though if i need to use it again, it is normal to make the program crash alot

                  it seems pretty stable to me on my computer.. it didn't crash when i used it on the file you posted (and what's happening when JPPing one of those elevations is basically like trying to push/pull 500 separate faces at once)..

                  i use it with confidence but anytime i'm about to save myself 20+ minutes worth of manual drawing by doing it in one click via a ruby, i'll make sure to save the file first.

                  dotdotdot

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                  • R Offline
                    Rudbeckia
                    last edited by

                    @unknownuser said:

                    @rudbeckia said:

                    just curious though if i need to use it again, it is normal to make the program crash alot

                    it seems pretty stable to me on my computer.. it didn't crash when i used it on the file you posted (and what's happening when JPPing one of those elevations is basically like trying to push/pull 500 separate faces at once)..

                    i use it with confidence but anytime i'm about to save myself 20+ minutes worth of manual drawing by doing it in one click via a ruby, i'll make sure to save the file first.

                    thanks for the info!!

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