great work xrok!
Posts
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Curving cap or coping with Jointed material?
I am trying to find a way to model a curving bulnose cap that is going to be made out of brick. I wanted to know if others have done something like this and if you are using materials and dividing the arc up or if you are making components and stamping them in or what. I have a photo of a pool coping and a model of a fountain that show the situation that I am dealing with... any thoughts or help would be great.
Thanks
Bob
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RE: WIP - Garage fliptable
if you doubled the thickness of the tabletop you could recess the legs in the top and make a smooth outter surface. Just a thought.
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RE: Earth cross-section textures needed
do a google search for "soil profile" there are quite a few.
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Stripes and lines on surfaces
Just a quick question to find out if anyone knows of a work around for my problem. I am dealing with a large model that has road stripes, parking stripes, football fields with painted stripes, basketball courts, baseball fields, concrete with parterns... is there a way to convert a single line into a 2", 3", 4" thick colored stripe other than offsetting and outlining the line to create a face and then painting the face and turning the lines off? Just wondering if anyone has a solutiuon... if not I will be offseting and trimming a lot of linework in autocad and importing it into SU!
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RE: *HELP* Filling an Hourglass with balls
It does not need to be too exact, just need to export some renderings that show that the hourglass is filled... I guess I will try Sketchyphysics and see what happens. Thanks!
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*HELP* Filling an Hourglass with balls
I don't know what the best place to post this question. I am trying to make a giant hourglass that would be filled with balls. My problem is how to represent the balls in the hourglass... and how to make that many objects and how to get them to "stack" in the hourglass. Should I look into sketchyphysics (drop the balls into the hourglass), ruby scripts, any ideas? Any help would be great... I normally deal with landscape stuff so this is a little out of my comfort zone.
Bob
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RE: SketchUp versions of Arroway Textures
Thanks Al these are going to be great!
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RE: Sizes Dimensions and Resolution of Materials
thanks Gaieus that clarifies my question.
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Sizes Dimensions and Resolution of Materials
Alright so I have taken photos of my materials and want to create a series of materials but I am not sure how big is too big and how small is too small. What are good sizes for materials for sketchup and for modeling programs? should I do high res images for close ups and low res for distant shots, if so what should the sizes and resolutions be for each of these? Finally when I make it a sketchup material should I scale the image to the exact size that the tile or material (ie make a 24" x 24" surface and scale the material photo so it is covered by 6 - 4" tiles over the 24") and then save the material or does it matter?
Thanks
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RE: Rendering Challenge - Bathroom sink
Nope I went for speed... output linework and shaddows as a JPEG a colored everything in photoshop in about 20min.
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RE: Sketchy styles HELP
Thanks for pointing me in the right direction Gaieus
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RE: Side Walk concrete stone
Great Idea! great execution... thanks so very much for this!
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Sketchy styles HELP
I love all of the sketchy styles that people produce but everytime I try to use them half or more of my lines disappear. Am I wrong to assume that there is some minimal size line that styles interact with and is this why all of my small detailing is what seems to vanish with theses great sketchy styles? Can I adjust this minimal line so I see more linework?
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RE: Photoshop Rendered Entry Statement and Lazy River
how big of a SketchUp mpodel can I sucessfully post to the forums? I want to post the model but It seems to be too big.