Sketchup.send_action 10627
Sets camera to two point perspective.
Sketchup.send_action 10629
Perspective.
Sketchup.send_action 10630
Parallell projection.
Sketchup.send_action 10627
Sets camera to two point perspective.
Sketchup.send_action 10629
Perspective.
Sketchup.send_action 10630
Parallell projection.
Looks interesting. What about keeping UVs for correct texturing?
I would love to see Mental Ray for SketchUp. It would be possible if someone wrote a exporter from SketchUp to a .mi file. Then you could render with MR standalone or the compatible new almost interactive Holomatix Rendition.
Great tip!
Question: How do you find these if they're undocumented?
For what it's worth I also have VRay for SketchUp6 1.00 and dont see any problems.
The version you mension above is still a beta version.
I havent installed it yet but have read about all sorts of problems at the asgvis forum.
@whaat said:
@pixero said:
Is it possible to have the extrude tool select faces by hovering just like the push pull tool?
No, this is not possible. If you assign a shortcut key to the extrude tool, you can hover over a face and then press the shortcut key to extrude. It works well.
Thanks for purchasing!
And what about hiding the proxy?
Bought it! And really like it.
After a quick test I have some questions.
Is there a easy way of hiding the proxy geometry? (Preferable on a separate layer.)
Is it possible to have the extrude tool select faces by hovering just like the push pull tool?
Is it possible (or can you make it) so that we could export the model with baked lighting?
The problem is that SketchUp isnt very good at antialiasing/filtering.
I like these better. Especially the first. The second have to many images.
Its hard to focus on anything. Maybe you could do two images with half the pictures on each.
Stephen Wiltshire is autistic and remembers eveything he sees. He can draw an entire city from memory!!!
Just after seeing it from a helicopter. Every single window. Unbelivable but true.
Take a look at his gallery and his videos.
http://www.stephenwiltshire.co.uk/
It makes you think how many braincells you actually use on an average day...
You can do this to some extent with the Smoove tool and pressing Shift.
That pushes the geometry along the Normal instead of the Z axis.
When incorporating 2d pictures of people into 3d renders its important to have a picture with basicly the same lighting. At least have it coming from the right direction. Then I use color correction, levels and curves to get it as close as possible. You can also brighten up the side towards the light and darkening the shadow side manually to make it fit in even better. Its hard to describe in this short form but if you're really interested try searching for tutorials on matte painting. http://www.mattepainting.org/ for example.
These guys can do wonders.
Im sure there is people who are puritans and say: "I want the rendered image to be perfect and I'm not going to "cheat" and fix things afterwards in Photoshop".
I believe that it is the final image that counts and not the way there. 3D is also a "cheat" you know and even a photo isn't the real thing.
About the colors, I think you should look at some photos that have basicly the same materials and lighting and mood your after and go for that. Some times the mind tricks us and we see what we know instead of what we actually see with our eyes.
Grey is such a color. We know it is grey but often it looks greenish, pinkish or yellowish.
I dont know what look you're after but I know that people usually think warm, bright images have a more positive feeling to them so if this is what your after...
Hi!
Two things, first dont be afraid to color correct a render in Photoshop, Gimp or what ever you use. I think you should try to go for a warmer more positive feeling with warm sunlight shining through the windows. It looks kind of cold and gray to me both indoor and outdoor. IΒ΄m always looking for a way of maximising the feeling I'm after to "sell" the image to the viewer.
Try looking at architectural photos and renders for ideas how to tell a story and lead the eye through the image. What to have as the main focus point and so on.
Secondly, i think the person has too much motion blurr. The pose he has looks like he is standing still and with that kind of motionblur he should be running. IMHO.
@rv1974 said:
Your "warm autumn" lighting is so tasty! How do you achieve it?
I render in VRayIMG format then convert to EXR (a HDR format) so I can re-expose the render in Photoshop. Then I use lots of color correction, a new sky, reflections and trees, people and other bits and pieces and then painted shadows in a blue/purple hue to fit the lighting I'm after. I've learnt a lot from some mattepainting tutorials.
Its just that I was going for a spring/early summer feeling...
Frederik, lets just call it "artistic freedom"
I didnt want to draw the eye out of the image with to much happening on that side.
Still, there are more pics in the gallery...
(For information most images are 3000-5000 pixels wide so these scaled down versions lose a lot of detail.)
@frederik said:
Although the shadows on the walls facing the camera on the building to the left doesn't correspond to the shadows on the building to the right, it sure looks brilliant...
What render app. have you been using..??
Thanks for your comments all!
Frederik, Actually the shadow on the right building is quite right. I had a lowres photo from a sunny day that shows shadows from some trees out of frame that very closly IMHO matches the "after" image.
Ive rendered with Vray for SketchUp but I've learnt that much can be fixed post render in Photoshop in less time and with great results. The raw render doesnt look very exiting.
I also render a separate image with all materials set to different bright colors. That way its very easy to make precise selections in Photoshop for color corrections and more.
I've updated my gallery with some recent archviz images.
Modelled in SketchUp and rendered in Vray for SketchUp and composited in Photoshop.
Here is a small example of before and after.
To see more go to: http://www.pixero.com -> Gallery section -> Visualisering
What do you think?