@masta squidge said:
Couldn't you just go through the colors after you placed them all and then manually edit each one to the texture you want? this would automatically replace every color in the model with the texture you change it to. I do it on most of my models. Granted my models stink half the time but hey, it works. Like say, you want Grey (or is it Gray
) to be a wall texture on a bunch of different walls, but not all of them. Just paint the grey color on the walls then edit that material later. It also doesnt mess up the default colors of SU and on a new file they load default. Im guessing you use colors as placeholders (thats what I do) because textures slow down SU?
Or am I missing something totally and have no idea what you are talking about
?
I'm currently evaluating a possible future workflow for real time presentations. (Modelling in SketchUp, lightmapping in another program and finally viewing in a third.)
Doing it once or twice is one thing. Doing it a lot of times is another. Therefor I'm looking into a automated way of doing it.
TBD, I have to look into this further.