I once heard, and agree to some extent, that: "A tight deadline is the best inspiration."
Posts
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RE: Inspiration
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RE: 'Project Matchbox': 3D Car Modeler
Thanks, interesting. Just tried it and have a few comments.
First my cars end up with the blue face "backside" outwards.
Secondly I think it would be great with some more details like wheels and bumpers and such.
Also some way to have usercontrol over the creation.Also I'm very interested in one of the sub scripts Bezier_surf.rb
Would it be possible to have that also as a standalone script?
Possible workflow could be to draw four connected beziercurves and a beziersurface would be created.
Is this possible? -
RE: Useful win apps
Microsofts directx file format, for game engines and such.
(I think there is a .x importer exporter for SketchUp.)
The great thing with three[d] is that it exports animated trees that looks like the wind is blowing.
I've done some tests with it and DX Studio and exported buildings from SketchUp.
Nothing to show yet though.While I'm at it DX Studio http://www.dxstudio.com is a program for making realtime visualisations and such. Also comes in a free version with some limitations but great for trying/learning it. (New version to be out in september.)
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RE: Useful win apps
@remus said:
Hmmm, i couldnt get it (tree [d]) to work on my comp, might be vista?
Did you mean that you have Vista?
It runs fine on XP and even better if you have a fast graphics card. -
RE: Useful win apps
Tree[d] from the maker of Gile[s] is the best tree generator I've found and... it's free.
You can also use images as "crosses" for even more low poly branches/leaves (see pic 2).
Can export animated trees in .x format.Download: [url]http://www.frecle.net/treed/tree[d]-setup300.exe[/url]
Edit: cant get this link to look right. You'll have to copy paste whats between the [url] tags. -
RE: CityScape - realtime rendering of city (all included)
If SketchUp 7 is anything less than this I'd be disappointed.
Impressive is not the right word.
Eye popping, heart stopping, mouth drooling are better words.
Seriously, can this actually be for real? -
RE: Hand rendering Style
While we're at it. Here is a link to Freestyle, a research project for Non Photoreal Rendering and simply the best I've found.
It's actually usable though not very easy to use. Build a little like the Renderman language.
Here is the link to the project page: http://artis.imag.fr/Projects/Style/Ps. On the project page there is the name FrΓ©do Durand. Is that "our" Fredo?
In that case my respect for him grows to worship.Sorry for the large example images.
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RE: Hand rendering Style
Sorry for sounding so negative.
I just wanted to give some constructive criticism. -
RE: Hand rendering Style
Sorry to say but from me its a nay.
I find it hard to read the form of the lamp and the squiggly lines and lack of perspective wouldnt "impress" me if I was a customer.
May I ask what its for?
If its a way of selling a design to a customer I would have gone for something that would impress both design wise and presentation wise.
Hand drawings can be both but IMHO this isnt.After a quick google search I found this image. I'n not saying its the best in any way, just that it looks professional and clearly shows the design.
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RE: Scaling cursor icon?
@adamb said:
Pixero,
You can have different size cursors by using SetCursor as Jim suggested and using different sized images.
ie create a 128x128 image for a huge cursor. However, you can't scale an existing cursor using Ruby.
Adam
So that would mean a folder with loads of circle cursors at all sizes from 1 px to lets say 500 px.
Not a very smooth solution i guess...
Is there any other way of getting this?
Can a sketchup curve (circle) be attached to the cursor and be used in any way? If so how? -
RE: Scaling cursor icon?
Ok, what I had in mind was a way to have a brush-like tool with a circle as cursor to show the different sizes. Like in photoshop.
I guess it isn't possible then... -
RE: Lively by Google
Here is a quote I found at CgTalk:
@unknownuser said:
We are studying how to support user generated content. We would like to support two kinds of users: (1) artists and designers that are already competent with Max, Maya, SketchUp and other professional DCC tools and (2) average users who would like to model, paint and animate their own stuff. Its fairly short hop to #1 but there's a lot policy work and polishing to make it ready for public consumption.
Mark Young
Google UX Design -
RE: [Plugin] SceneExporter
Just a couple of questions.
Will there be a setting for jpg quality? What is it now, best or middle quality?
Is this as "memory hungry" as SketchUps export 2D-image is for large images? (4000px < ) -
Scaling cursor icon?
Is it possible to scale the cursor icon from within a script?
Or if not, to use different cursor icons depending on user input value?
I hope I'm not too cryptical. -
Override shortcuts in active tool?
Is it possible to override shortcuts inside a tool when active?
Almost all my keys are already in use. -
RE: Scaling Transformation
Jim, have you looked at my JS_Place3dTexture source? The cpp file here: http://www.pixero.com/files/JS_Place3dTexture.zip
At the bottom of it there's the order for multiplying the matrices to get it right. -
RE: Zoom Selection
@cadfather said:
if i select something inside of a group it does not work - but will fit the contents to screen if nothing is selected.
What do you mean with "It doesnt work" ? What do you want it to do?
If you are inside a group the group itself isn't selected.
My script zooms in to whats selected. Inside group or not. -
RE: Zoom Selection
It zooms into what ever is selected. As its name says.
What do you want it to do? Zoom into the unselected open group?