Can a function be randomly selected in a certain event? like: if frame==0 then push(15) OR push(5);end;
Posts
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Formulae Question
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Speed Indicator Problem Fixed
i noticed that all previous attempts at a speed indicator were not functional. i figured out how by using the ontouch feature. check the model and play the sim. when speed is increased(press up arrow key), the arrow will move(right meter). but most other attempts depended on controller input. for example: if you put a control slider and increase it to full speed, the example vehicle would take some time to speed up, but the meter would move to the position indicated on the slider. it shows the intended speed, not the true speed. to fix this i used an arrangement of boxes one behind the other, all set to change a single variable to a higher figure when touched. i placed another box in front of all the boxes, connected to a spring, so upon being subjected to acceleration, the box would trail behind a bit, touching the boxes and resetting the variables.
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RE: Failing Formulas?
The example wasn't what i wanted an example for. i need a thruster on a plane to not function regardless of control inputs.
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RE: Failing Formulas?
I need to know how to get a controlled script to fail, like a car out of gas
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Failing Formulas?
can formulas be set to fail to function after a certain number of frames?
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RE: Color Sensor
Here is an example of what i want it to do, without the complicated mechanics behind the movement.
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RE: Disappearing Objects
I would still like it if only specified objects disappeared, without having to be emitted.
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Color Sensor
I highly doubt it is possible, but i would love to see a color sensor. One that outputs a variable depending on the color. maybe it could sense the object color beneath the object?
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Disappearing Objects
Can objects be set to disappear at a certain time, or when touched by a specified object? This model could use that. I'm not too happy about sending an object past the boundaries of sketchyphysics to stretch the camera so the model can't be seen. Is this possible? Check hidden geometry and take a look at the cylinder next to the clock hand. In the ontouch field, notice i had to set it to thrust itself out of the boundaries to cover up the model. play the simulation and wait until the clock hand hits the cylinder. Off Topic: The controls are: left joystick=move forward and turn, right joystick=oponent move forward, a on joystick=left puch, b on joystick=right punch, and x and y on joystick are kick. You are the blue soldier. Good luck!
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RE: Triggering Magnet?
Also, will magnetic objects be magnetic when emitted anytime soon?
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Triggering Magnet?
What is the code, if any, to trigger magnets in the OnTouch field?
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Sound Files
Please upload your sound files. Will save some time when downloading models from the warehouse with sound files not found in the sound directory that came with SP3 RC1. Warehouse users: please post your sound files!
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RE: SP3x Apr3 version.
Ooooooooooohhhhhhhh that looks great. Will they be able to be emitted? And Can anything that collides with a "joint" connect to it?