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    Recent Best Controversial
    • RE: Comic book style car renders

      Thanks, I am actually still trying to find a good ground.

      posted in Gallery
      oganocaliO
      oganocali
    • RE: Closer to object.

      I usually run into this problem when I place a transparent face between me and the object.
      Ogan

      posted in SketchUp Discussions
      oganocaliO
      oganocali
    • RE: Comic book style car renders

      Thanks. πŸ˜„

      posted in Gallery
      oganocaliO
      oganocali
    • Comic book style car renders

      This is a concept sports car I have been playing with. Completely in Sketchup, rendered using vray. I tried to achieve a comic book style almost like sin city. Tires are loosely based on 3DWH models. Jpeg files are surprisingly small so I could post more than one renders without overloading users bandwidth or forum's storage.

      cheers

      spx2.jpg
      spx3.jpg
      spx4.jpg
      spx6.jpg

      posted in Gallery
      oganocaliO
      oganocali
    • RE: Have you had a model stolen?

      @unknownuser said:

      (c) By publicly posting or displaying the content you give other end users of the Services a perpetual, sublicensable, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute (subject to the restrictions set forth in Sections 11.4 and 20.3 of these Terms) any Content or derivative works thereof which you publicly post or display on or through the Services.

      Basically I read c) as you can do anything you want with it.

      Not that I condone it...

      Ogan

      posted in SketchUp Discussions
      oganocaliO
      oganocali
    • RE: Have you had a model stolen?

      Legally speaking, according 3D warehouse terms of Service 11.1.b. and 11.1.c. downloader of your uploaded model automatically obtains a license to sell modify redistribute etc (except google proprietary content like satellite images, terrrain, photo textures etc.). There is nothing wrong about someone selling your 3D warehouse models in TurboSquid. I think Turbosquid may have overreached by banning that user.

      Ethically it is a different matter...

      Cheers

      Ogan

      posted in SketchUp Discussions
      oganocaliO
      oganocali
    • RE: Asking for modelling help with a ring design

      Looks like at least part of your problems are due to scale. SketchUp does not like small features. Try modeling at 100x scale, when you are done modeling you can convert the ring to a component and then scale it to the real world size.

      Congratulations by the way.

      good luck
      Ogan

      posted in Newbie Forum
      oganocaliO
      oganocali
    • Video experiment

      Modeling and rendering in Sketchup. For video compression I used quicktime. 11 seconds of animation took a few hours to render.

      I was considering this for the speed challenge as future transport (at least in my future). But I overran the time limit somewhat πŸ˜„.

      [flash=600,480:2i8onxdl]http://www.youtube.com/v/tWqpH_Yiasg?fs=1&hl=en_US[/flash:2i8onxdl]

      cheers
      Ogan

      posted in Gallery
      oganocaliO
      oganocali
    • RE: SU 9 Wishlist

      @thomthom, I would expect the incremental merge/split/intersect cost to increase with increasing size but my suspicion is that incremental cost is linear for SU (whereas it should be sub-linear). Explicit split/merge would be a nice workaround indeed.
      Ogan

      posted in SketchUp Feature Requests
      oganocaliO
      oganocali
    • RE: SU 9 Wishlist

      My computer is not that bad (i7 2600 with 8 gig ram). In my case it takes over 30 seconds to explode.
      24K faces should be nothing with these computers. This case is complex only by SketchUp standards.
      Apparently SketchUp takes several million instructions per face for the explode operation (for this case).
      I did a quick experimentation varying the size

      face count |  explode time (secs)
           3K        ------|      < 0.5 
           6K        ------|         2        
           12K       -----|         8
           24K       -----|        30
           48K       -----|          ?
      

      Admittedly the times are only approximate but seems to me the explode operation has n^2 complexity. Double the size -> quadruple the time (which should be fixable).

      posted in SketchUp Feature Requests
      oganocaliO
      oganocali
    • RE: SU 9 Wishlist

      My list is soo short.

      PERFORMANCE!

      There... I had to shout it aloud. Specifically I wish to be able to explode the silly tiny (ish) attached one component with 24K faces faster than fixing myself a cup of coffee. My guess is if this is fixed scaling rotating, and editing will also speed up.


      performance_problem.skp

      posted in SketchUp Feature Requests
      oganocaliO
      oganocali
    • RE: Sketchyphysics Start Position

      Hi,

      After stopping at your intermediate point, you can create a new file from file menu save-as without switching from sketchyphysics.

      Good luck
      Ogan

      posted in SketchyPhysics
      oganocaliO
      oganocali
    • RE: PNG transparency issues...need some help plz

      Try setting
      windows->styles->edit->face settings ->transparency quality
      to nicer.

      cheers

      posted in SketchUp Discussions
      oganocaliO
      oganocali
    • RE: [Help] Servo won't move, tell me why? [File included]

      Looks like some sort of scale issue. Scale your model up by around 10x than it runs fine. Good luck.
      Ogan

      posted in SketchyPhysics
      oganocaliO
      oganocali
    • RE: Water issue

      πŸ‘ .
      Ogan

      posted in V-Ray
      oganocaliO
      oganocali
    • RE: Water issue

      No problem. Your render showed refraction of the shadow edge, therefore you had the bumpmaps working. Starting from the case you sent follow the procedure.
      a) Select the bottom of the pool ( be careful not to select the top of water)
      b) paint your texture on the now empty side (from outside)
      c) reverse faces
      d) render.

      This should do it.
      Good luck
      Ogan

      posted in V-Ray
      oganocaliO
      oganocali
    • RE: Water issue

      Actually the issue is again reverse texture side. Your case did not include the bump map file, so I supplied a silly map.
      Ogan
      watertest.jpg

      posted in V-Ray
      oganocaliO
      oganocali
    • RE: Faking caustics

      @mitcorb: The top of the surface of water is actually not flat. I modeled the refraction of the water,(no caustics) therefore you notice the shift+distortion. It is a very slight effect though, I am impressed that you noticed at all. The real reason I put the non-planarity on the water surface is for reflection effect.
      cheers

      posted in Post Processing
      oganocaliO
      oganocali
    • RE: Faking caustics

      Neat idea and texture indeed, thanks. I did a quick fountain using the texture. Note the default SketchUp textures (somehow I like those). I added the fake caustics to the bottom of the fountain. Vray caustics are turned off.
      cheers

      fakecaustics.jpg

      posted in Post Processing
      oganocaliO
      oganocali
    • TLA accident

      Hi,

      Recently we released a freeware vector processing development library. After a few suggestions we decided EasySSE would be a suitable project name. Only after we did the release one of our developers pointed out that SSE is also used as a three letter abbreviation for SOAP SUD ENEMA. I imagine EasySSE would definitely be preferred over hard SSE...

      posted in Corner Bar
      oganocaliO
      oganocali
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