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Water issue

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  • J Offline
    john2
    last edited by 3 Dec 2011, 15:16

    Im trying to render a cuboid whose lower end has tiles and the upper face has water. But when I render the scene the tile don’t show up. It shows up as white What should I do?

    http://i.imgur.com/eTeri.jpg


    water issue.rar

    Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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    • N Offline
      numbthumb
      last edited by 3 Dec 2011, 15:23

      Without looking at it - did you by any chance apply texture on reversed face?
      And which rendering engine is that?

      Comfortably numb...

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      • A Offline
        andybot
        last edited by 3 Dec 2011, 18:09

        After checking on the reversed faces, did you check that your geometry for the water is in a group or component. Check the first sticky comment for specifics: http://forums.sketchucation.com/viewtopic.php?f=322&t=28593

        http://charlottesvillearchitecturalrendering.com/

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        • J Offline
          john2
          last edited by 4 Dec 2011, 02:13

          @numbthumb said:

          Without looking at it - did you by any chance apply texture on reversed face?
          And which rendering engine is that?

          No I did not. i eventually tried to render by applying material on reversed face but i get the same result . I'm using Vray 1.49

          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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          • J Offline
            john2
            last edited by 4 Dec 2011, 02:30

            @andybot said:

            After checking on the reversed faces, did you check that your geometry for the water is in a group or component. Check the first sticky comment for specifics: http://forums.sketchucation.com/viewtopic.php?f=322&t=28593

            My water face is a loose rectangle. please check the attached model file.

            Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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            • O Offline
              oganocali
              last edited by 4 Dec 2011, 06:30

              Actually the issue is again reverse texture side. Your case did not include the bump map file, so I supplied a silly map.
              Ogan
              watertest.jpg

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              • J Offline
                john2
                last edited by 4 Dec 2011, 14:20

                So what should I do then? I can't figure out where i'm going wrong. I did nothing on the reverse face initially and I was still facing a problem . So is a bump map necessary then? I'm new to vray . So please bear with me 😛

                Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                • O Offline
                  oganocali
                  last edited by 4 Dec 2011, 17:24

                  No problem. Your render showed refraction of the shadow edge, therefore you had the bumpmaps working. Starting from the case you sent follow the procedure.
                  a) Select the bottom of the pool ( be careful not to select the top of water)
                  b) paint your texture on the now empty side (from outside)
                  c) reverse faces
                  d) render.

                  This should do it.
                  Good luck
                  Ogan

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                  • J Offline
                    john2
                    last edited by 8 Dec 2011, 01:52

                    Thanks dude finally !!! i did it!!!

                    Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                    • O Offline
                      oganocali
                      last edited by 8 Dec 2011, 08:28

                      👍 .
                      Ogan

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