Thanks for sharing!
Posts
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RE: Make a Rivet head
Not exactly the same, but it might give you an idea: http://forums.sketchucation.com/viewtopic.php?f=335&t=34736
Or just use textures. -
RE: Coral Modelling
Maybe Artisan? Not exactly the same, but you might get an idea: http://forums.sketchucation.com/viewtopic.php?f=81&t=34872
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RE: Can a tweaked texture be made for SketchUp using PhotoShop?
At least some answers could be find in this nomeradona´s tutorial: http://www.sketchupartists.org/tutorials/sketchup-and-photoshop/texture-workflow-with-sketchup-photoshop-and-podium/
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RE: Igs convert to 3ds
It does, but not with the demo mode restrictions - if I remember correctly, converted meshes have holes poked in them, as every fifth polygon is removed.
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RE: Igs convert to 3ds
http://www.babel3d.com/
Or you can download a trial version of Deep Exploration which is fully functional for 30 days AFAIK ( but it cannot be used for commercial purposes ). -
RE: Lumion - Test drive
OK, thanks for the info. No need for tweaking default export settings?
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RE: Lumion - Test drive
I would like to know which file format do you prefer for import into Lumion? I am using SU 7.1 Free, so I guess .dae is the only choice I have ( that is, without plugins like TIG´s OBJexporter )
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RE: Sketchup and Kerkythea
@mistro11 said:
I would like to put in a bump map as well as make the floor look like someone buffed the @#%@ out of it. I'm not clear on how to achieve this using Sketchup's material editor
You cannot create or apply bump maps in SU. You´ll need an external app for that. I´d suggest searching Kerkythea forums. See here for example:
http://www.kerkythea.net/phpBB2/viewtopic.php?t=8465&view=previous&sid=e268c81b9be81de414ec1f49cb391dfe -
RE: Swamp People Commercial...
Well, Monsieur LeBon is probably the most competent cameraman around here
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RE: Question regarding push-pull tool
I think he was referring to Fredo´s Joint Push Pull.
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RE: Lumion - Test drive
Images (and videos) like these make it so easy to fall for Lumion.
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RE: Skies the limit [TEASER Plugin]
@victor.feliz said:
It seems that you don't like this name...
Well, it isn´t quite melodious But of course, the name is not a critical issue.
Anyway, Motiva S4 sounds a lot better, as far as I am concerned. -
RE: Which methods to use
Hi, hellnbak
I think it would be a lot easier to help if you could attach an image of what you´re trying to accomplish.
One thing I don´t understand - if you can get it done, and it looks OK, how can it look like someone "threw-up a bunch of polygons"? Why is it a painstaking process? Because you´re hand-stitching it, or...?
I don´t consider myself a car modeling expert, but when it comes to modeling such rounded - I would even say "organic" - shapes, maybe Fredo´s Curviloft, TIG´s Extrude Tools or even Artisan could help.
And I really look forward to seeing that oldie in the gallery - the older, the better -
RE: Which methods to use
I think this is the same guy, he really makes some crazy hotrods:
http://translate.google.com/translate?prev=hp&hl=en&js=y&u=http%3A%2F%2Fixlrlxi.livejournal.com%2F113673.html%23cutid1&sl=ru&tl=en&history_state0=
it is translated from Russian, but it´s richly illustrated, so it should´t be a problem.