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    Posts

    Recent Best Controversial
    • RE: Happy Birthday Gaieus

      Happy Birthday!

      posted in Corner Bar
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    • RE: WIP-My Game Dev projects-Webplayers inside

      Any unlimited ammo cheats?

      posted in WIP
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    • RE: RAILWAY DRAWING

      @bryan k said:

      What a coincidence. I was just thinking about dolph and his excellent train designs the other day.

      BTW, where is he?

      http://forums.sketchucation.com/viewtopic.php?f=179&t=40320&p=356775&hilit

      posted in Gallery
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    • RE: Pros and cons of renderers

      http://forums.sketchucation.com/viewtopic.php?f=81&t=3220&start=0&hilit

      posted in Extensions & Applications Discussions
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    • RE: Welcome our new "Top SketchUcators"

      Welcome!

      posted in Newbie Forum
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    • RE: Most impressive SketchUp modelling

      Here we go again again...

      Earlier in this thread:

      @rich o brien said:

      I'll split the topic when/if it continues. It is a debate worth having, but not here.

      😄

      posted in Gallery
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    • RE: Unwrap rendered textures for SU

      @iichiversii said:

      unfortunately most sketchup artists never heard of the term draw calls
      Maybe because most of them aren´t interested in game development 😕
      Anyway, have you tried Unity Developer Network?

      And since persistence and talent is something you don´t lack, experimenting with other 3D modeling software won´t hurt. It can actually be fun. Even Blender 😄

      posted in Hardware
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    • RE: Majid floor tile pack

      Thanks for sharing, majid!

      posted in SketchUp Components
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    • RE: Carisbrooke Cottage

      Amazing gallery, congratulations!
      It was about time... 😄

      posted in Gallery
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    • RE: Bender- helix

      Depending on how much you want to bend it, one possible solution would be to use Spiralizer: http://horo.ch/raytracing/tools/spir_en.html
      Then there is this thing: http://rhin.crai.archi.fr/rld/plugin_details.php?id=59

      posted in Newbie Forum
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    • RE: Draw calls - ????

      Is this about Unity? There are some tips here:

      http://forum.unity3d.com/threads/27416-What-are-Draw-calls http://answers.unity3d.com/questions/14578/whats-the-best-way-to-reduce-draw-calls.html

      posted in SketchUp Discussions
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    • RE: Tank Tracks

      Hi,

      I have uploaded a Panther track link some time ago: http://forums.sketchucation.com/viewtopic.php?f=15&t=25487
      Maybe you´ll find it useful. Only native SU tools used. Not so good for close-ups, but hey...
      BTW there are more than a few tank enthusiasts around here. I´m sure they´ll show up 😉

      posted in Newbie Forum
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    • RE: Happy Birthday Boo

      Happy Birthday! 😄

      posted in Corner Bar
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    • RE: Texture help

      @nikola pavic said:

      YES! Thats exactely what i waned!

      So give it a try and see if it suit your needs.

      @nikola pavic said:

      which one of this is good? and what do u get with payed that isnt in free? 😕

      I guess all of them are good enough, depending on the usage of the user. The free stuff works just fine for someone who´s just getting into UV editing.

      posted in Newbie Forum
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    • RE: Texture help

      I by no means consider myself an UV mapping expert, but I´m quite satisfied with it for the time being.
      One thing I like about it is that the UV view updates automatically with every cut. Of course, that is probably something that doesn´t apply specifically to Roadkill, but I haven´t spent too much time exploring other apps.
      Althought that ALT+mouse stuff for navigating is a bit frustrating.

      posted in Newbie Forum
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    • RE: Texture help

      @iichiversii said:

      Im not sure if it can be done directly in SU but I'm sure it can be done in an external uv wrapper,

      UV Import/Export bridge to external UV mapping software - and that would mean UVTools, or even better, SketchUV.

      @iichiversii said:

      what is the best freeware uv mapper capable of doing this?

      As Whaat said: ...almost any app that can import and export OBJ files:
      http://forums.sketchucation.com/viewtopic.php?f=323&t=23725&hilit=UVTools

      posted in Newbie Forum
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    • RE: Texture help

      @nikola pavic said:

      i meant is there a way that just one image could be a texture image for multiple surfaces that are together. (like on the image above)

      The closest thing would be to unwrap it in an external app IMO.

      Or, on a "boxy" model like that, you could try Jim Foltz´s Unfold: http://sketchuptips.blogspot.com/2007/08/plugin-unfoldrb.html

      posted in Newbie Forum
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    • RE: Need Help with Scale Tool

      How about using Fredo´s Box Tapering instead (FredoScale - http://forums.sketchucation.com/viewtopic.php?t=17948)?

      posted in Newbie Forum
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    • RE: Need Help with Scale Tool

      A whole set of tools that makes your life easier. Yes, I think it´s pretty safe to say it´s incredible 😄

      posted in Newbie Forum
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    • RE: Need Help with Scale Tool

      If you´re trying to adjust that 3DWH model to your fuselage, you´d better start from scratch.
      As for uploading an attachment, use the Upload attachment option:attachment.jpg

      posted in Newbie Forum
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