sketchucation logo sketchucation
    • Login
    1. Home
    2. MrPlanet
    3. Topics
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    M
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 24
    • Posts 235
    • Groups 1

    Topics

    • M

      [BUG] Inspector Under WINE

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      12
      0 Votes
      12 Posts
      938 Views
      P
      Okay then it must be wine itself.
    • M

      [Bug][SP3Jun27a] UI doesn't work after a few tries

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      2
      0 Votes
      2 Posts
      414 Views
      G
      I've found that if you close Sketchup and re-open it, the problem goes away. Also, if you just keep the UI minimized instead of closing it, that helps.
    • M

      Classes and Subs in SP?

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      3
      0 Votes
      3 Posts
      452 Views
      C
      Yeah. Think of each object in the simulation as a class and the onTick, onTouch, etc are the event "subs".
    • M

      Saturn Rendering

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
      2
      0 Votes
      2 Posts
      326 Views
      olisheaO
      yeah start with like 96 edges at least. i think u need more bands of colour/lines maybe. good stuff
    • M

      My .SKP Works

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
      144
      0 Votes
      144 Posts
      17k Views
      Roguer1R
    • M

      Eurofighter Typhoon

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
      2
      0 Votes
      2 Posts
      381 Views
      D
      Looking good keep up the good work keep posting
    • M

      Isolated Cabin

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
      15
      0 Votes
      15 Posts
      2k Views
      AdamBA
      Great feel to this model. Made the door window an area emitter and added a skybox.. [image: AKod_Lonely.jpg] EDIT: just for completeness given it way lying around on my desktop: [image: 50aT_Untitled_lightup.jpg]
    • M

      Help....Please...

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      27
      0 Votes
      27 Posts
      2k Views
      M
      BTW, the group is called 'Group' and it's at the bottom of all objects names group.
    • M

      My first animated render

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
      2
      0 Votes
      2 Posts
      300 Views
      J
      Hey that looks a lot like my first few animation. I would always use a bunch of cubes and various shapes to try and get the camera and settings right. Looks good, keep posting the progress!
    • M

      Animation Help

      Watching Ignoring Scheduled Pinned Locked Moved Extensions & Applications Discussions extensions
      4
      0 Votes
      4 Posts
      569 Views
      R
      VirtualDub is also good at image to animation. It's free too. http://www.virtualdub.com
    • M

      Small [???] Features

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      4
      0 Votes
      4 Posts
      419 Views
      C
      No. Maybe use more than one emitter in the same location?
    • M

      'Stop Timer'-Help Needed

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      6
      0 Votes
      6 Posts
      612 Views
      M
      THANKS FOR ALL YOUR HELP!
    • M

      Controller Vibration

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      3
      0 Votes
      3 Posts
      524 Views
      C
      It looks like its a bit complicated so it wont be anytime soon. sorry.
    • M

      Implementing Script Problem

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      7
      0 Votes
      7 Posts
      556 Views
      M
      Thanks everyone, i used your help on this model http://sketchup.google.com/3dwarehouse/details?mid=3459b385de291d695e28caa3b26a73fd
    • M

      SPIV Idea

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      6
      0 Votes
      6 Posts
      559 Views
      M
      @cphillips said: You can to that in SP3 with a bit of work. In onTick somwhere: setVar("centerx",0.5+(key("h")?0.5;0.0)+(key("f")?-0.5;0.0)) > setVar("centery",0.5+(key("g")?0.5;0.0)+(key("t")?-0.5;0.0)) Then you can use this: (0.5-getVar("centerx"))*5000 WOW, that is GOOD, THANKS A LOT!
    • M

      Simple Sound Problem..

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      3
      0 Votes
      3 Posts
      433 Views
      B
      Yeah, but depending on what you want, it could be done different ways.
    • M

      Varying With Key?

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      4
      0 Votes
      4 Posts
      415 Views
      B
      my switch code, which I posted back in the toggle script discussion: if frame==1 then setVar("1",0);elsif key("up")==1 then getSetVar("1",1);elsif key("down")==getVar("1") then getSetVar("1",0);end; ...just posted it here because it might be useful, isn't really what you're looking for though.
    • M

      Terminal Velocity?

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      8
      0 Votes
      8 Posts
      606 Views
      C
      There isn't a terminal velocity. The longer something falls the faster it will go. There is a tiny bit of resistance that keeps a object from moving forever in zero gee. I think it can be reduced to almost 0 but if it is too low the models apparently tend to be unstable.
    • M

      New Toggle Script (Help Needed)

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      13
      0 Votes
      13 Posts
      1k Views
      W
      I'll be happier than anyone if there's a simpler way, but the problem is detecting key presses as individual events. I believe that onButton/Key events will be added in the next version, or at least before SPIV; that'll make things a whole lot easier... but I'm more excited about the ability to detect what onTouch is hitting. For the next motorsketch, I'll (hopefully) be able to add AI opponents that follow routes through the track, attacking each other and the player, along with a lap counter!
    • M

      IRS Improvement

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
      1
      0 Votes
      1 Posts
      392 Views
      No one has replied
    • 1 / 1