Hi guys
I'm finishing the exterior of a dormer and am trying to add a piece underneath the fascia
The follow me tool gives a bad result
Any suggestions on what to do? I'm in a hurry with this one!
Thanks
Mike
Posts
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Follow me help
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RE: FREE Maxwell Render for Sketchup (free version).
This really is a great move by Maxwell! I'll get to giving it a go
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RE: LightUp v2.3e is out
Have to admit that looks great!
I may have to start saving for this now -
RE: New Build
I think the roof tiles could have been done with a vray material / displacement map
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RE: New Build
Nice quality & clear render
I'm interested in your render times? I'm looking into using vray for exteriors wondering whether to go ahead A visual exactly like what you have is what I need -
RE: Uses for SketchUp
@pmolson said:
I use it for work in Architecture, but I also have found it to be a
good tool forChild eduction & entertainment.
The kids & I designed, modeled, rendered & built these birdhouses over a two
month period. I kind of used the project to quiet down the "I don't know what to do"
days.Haha that's great
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RE: Ceiling rose?
TIG - ah why didn't I think of it like that some reason I imagined something like that being difficult to model so was just going to grab one online..but your way is the obvious answer!
Gaieus - haha no worries, still good textures for this sort of thing so ive noted -
Ceiling rose?
Hey everyone,
I've had a look in the warehouse but couldn't find anything. Does anyone here have a ceiling rose component? Would really appreciate if you could share. Re-creating a room in my house to practice rendering -
Uses for SketchUp
Hey everyone,
I've just been wondering about the different uses people have for sketchup. I (am trying to) use it for arch pre-viz,
but what else do people do with it? Purely out of curiosity.
I recall seeing someone round these parts mentioning yachts, which I wouldn't have thought of! -
RE: Advice on image editing - photo & render
I'm confident in putting the wardrobes in the right place now, and using 3d objects to do the awkward reflections (eg. something in the middle of the room)
But the problem lies with the image behind the camera of the opposite end of the room. I'd like to use this to give a realistic overall reflection but it just isn't working right.. I can't get the image to span all of the wardrobes realistically (without stretching it out) and if for example on the wall to the side of the wardrobes theres a window, I have no idea how to simulate that at an angle -
RE: Advice on image editing - photo & render
Yep, considering reflecting 3D objects that are as close to the real thing as I can get, may work considering the reflections arent crystal clear.
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RE: Advice on image editing - photo & render
Hmm okay I'll stick to that route.
Only problem now is reflections, don't know if there is a plausible way of doing this, due to having to see the backs of objects in front of the wardrobes.. -
RE: Advice on image editing - photo & render
Well I have gimp, but I get the feeling what I'm trying to do doesn't really required photoshop
I have a picture of a room, and not a perfectly straight on one, which is good for working this out I guess!
Made a basic wardrobe shape, and for now just put a photo in front of it in sketchup for the reflections. not the correct reflections, just an image to try it.
I just downloaded fredoscale to see if I can get the rendered wardrobe to have the correct shape by morphing it into an angled shape that fits straight on.. let's see if this works.. -
RE: Advice on image editing - photo & render
Hey guys,
As a last resort I could go the fully rendered route, in which case I'll just use Podium.
However for the photographic route, the photo of the room I'll be editing wont be empty, as it'll be an in-use bedroom. Not a complete mess, but still. I'm just confused on how exactly to insert the render of wardrobes into it without it looking like just that! Also as for the reflections, the sliders are a lot like in this image:
http://i.ebayimg.com/08/!B)fjsPwCWk~$(KGrHqN,!isEv1+0C)7uBMNtTR5zZ!~~_3.JPG
Completely baffled on how to achieve that..would I take another photo and sort of "blend" it in? But if so I'm not sure of a decent workflow of knowing what photo to take, positioning etc... -
RE: Advice on image editing - photo & render
Sorry to not only necro a thread but triple post, but I'm going to have another stab at this.
I'm currently downloading gimp to see if I could use it to get the desired effect.
A co-worker of mine has a bespoke sliding wardrobe company and if the client wants he gets me to model their room with the wardrobes in place and render it. But I'm just imagining how much easier it all would be if I knew how to just render the wardrobes correctly and get them in the original photo...Anyone have ideas on how to get it done with gimp or something similar?
Thanks
Mike -
RE: Cryengine 3 free finally available
I'm jealous that you have a workflow that works! It was too frustrating for me
Really good, far beyond things like Twinmotion... -
RE: Accurate buildings from CAD drawings *easy way*
Hope that's better
Ah yes you have to be sure the drawings are the same, but as these are drawings from within my office I can trust they areEDIT
well usually -
Accurate buildings from CAD drawings *easy way*
This isn't very impressive to long time SUers, and I'm sure many of you already do similar or don't need to! But for people just looking into applying SketchUp to their current job (like me ) this may be a handy starting technique.
We already produce construction drawings in AutoCAD, and this is the way I currently ensure I create a base model that is accurate and idiot-proof to make:
Firstly take a floorplan and elevation drawing in your chosen software, deleting unwanted lines (such as sockets, doors etc.) and export as .dwg, then import the .dwg into SketchU
(1st and 2nd images)Then rotate the elevation to be on the correct axis, pick 2 points that are the same and connect the 2 drawings
(3rd image)Now you can fill in faces, and extrude them in a very fool proof way:
(4th image)So as usual SketchUp doesn't require you to use very much brainpower
This is obviously not relevant to certain jobs, some may be quicker just from a few dimensions, but if you want to easily create both internal and external geometry then this works well. Also if you've made the exterior of the building in 3D you could sort of shell it in. This works well for me as I do lofts which sometimes have funny angles
Hope someone appreciates this
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RE: House Paint texture
I think I'll work towards getting Pixplant. Like the multi-functionality of it
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RE: House Paint texture
Fantastic
I'll have to learn how to make seamless textures I think!