Already here, in it's alpha release if you like to have some fun. It's stable alright.
read about it. The whole topic is interesting.
http://blenderartists.org/forum/showthread.php?257749-The-Dynamic-Topology-Branch-is-here!&p=2168306&viewfull=1#post2168306
Download experimental but stable enough builds if you know a little about blender.
For OSX, 64 bit
http://graphicall.org/979
For WIN, choose 32 or 64 bit
http://graphicall.org/962
http://graphicall.org/963
Meanwhile, it seems that it's the more innovative system I know.
Let me explain why. It looks like another sculptris.
But,
The ability to sculpt under GI pathtracing, the ability to see under physically correct lighting what you sculpt in seconds... this is innovative alright. *
The ability to vertex paint without the use of UVs,
to have a fast box blended mapping for a fast texture,
to even UV and paint directly on texture map,
to have many sets of these and combine them without using the archaic Ps layers methods but to use the cycles node system...
to directly sculpt on beautiful ready made (by me) procedural shaders...
All these are innovating indeed. IMO.
Meanwhile the following are blender only projects-ddodles. No other software is used.
the alter ago of my dog LOL
*some personal thoughts on sculpting, art, 3d etc...
@unknownuser said:
"Sculpting has little to do with anatomy or such things. Does it sound heretic?
Sculpting has to do with scale. But what "scale" really means?
Sculpting is all about light and shadows. It's how it captures the light. There isn't any short of clipping path around a mesh, this may exist in our imagination only. Light "eats" the mesh and in the end we have a space full of shapes of light and shadow. This is what a renderer provides, this is what you'll notice in a real museum (under the influence of such ideas)
So, to keep watching the surrounding space while sculpting, trying to achieve a flow of shapes all around, to find references of the surrounding shapes into your sculpt... this is the essence of sculpting.
A little about drawing/2d painting.
Have a square piece of paper, draw a shape. What you have done is to divide the square face of the paper in two pieces of equal importance. "