@decumano said:
maybe I misunderstood some of your words on the pictures, be patient.
Well english is also not mine native language, and handwriting didn't help, but it was the fastest way to express my thoughts.
@decumano said:
-geometry- I will try to correct with photoshop beacause in SU the chair seems round-curved
It is not exactly what I ment - chair can be round, but at the back of the chair you have one sharp edge, and also where the seat meets wyth the backrest, You can see the shape of t he chair and there it is like cut with the nife.
@decumano said:
-make it more round(about the cirle on theroof)-you're right, but in SU it's a circle extruded, i don't know how to get it better. I will try
I am afraid that the best option is to re-do it .You can try smothing it.
@decumano said:
-textures_ are flat, it's true (and should try to use bump and displacement, i'm going to study) but all those are panels and they should be flat, or not? Tiling..yes, ok i'm changing it. The lowe part of the wall are corten-iron panels, they must repeat, but it's true, they sounds bad.
They can be flat , but usually you will se a crese where they join. The same goes for the floor tiles, usualy the part between them is a bit lower, and sometimes ther is a big difference in refelctions, (tiles reflects preety good , the concrete between not) Corten-Iron, it seems that every panel looks the smae, maybe try to rotate one panel 90 degrees clockwise, it will break repetition.
@decumano said:
-lighting.. yes, no shadows,why? Maybe because there are too much lights?
here I cannot help, but maybe You can post a screen from Your sketchup file ?to see how the ligths are placed?
@decumano said:
-No, it's not ambient occlusion, is TEXTDIRT. I tried to use it to give more power to corners, but matbe is better to remove it.
I haven't tried textdirt, only used AO , but You dont want to overdrive the settings as it will looks unnatural.
Good luck
Matt