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[PLUGIN] Voronoi + Conic Curve

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  • M Offline
    MattC
    last edited by 26 Jul 2012, 16:28

    I've unpacked it just as at was, so icons sits in a folder Plugins/voronoi_conic.
    Somehow code

    cmd.small_icon = "voronoi_conic/icon0s.png"
    

    , does not work for me (Win 7 and WinXP)
    Strangely:

    1. :
    cmd.small_icon = "icon0s.png"
    

    and 2)

    cmd.small_icon = "./icon0s.png"
    

    both works.
    code 1) I understand as icons and ruby that invokes toolbar are in the sam location.
    But 2) searches for icons in Plugin folder...or am I mistaken?
    Does it work for You straight away ThomThom??

    Matt

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    • T Offline
      thomthom
      last edited by 26 Jul 2012, 17:02

      Haven't had time to try it - been very busy. Just monitoring the forum a little...

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • S Offline
        Sl-m
        last edited by 27 Jul 2012, 10:47

        Hi the pjt !

        Great work!

        Few comments :
        1/ Could it be possible to undo the voronoi generation in one go ?(ctrl Z is going back through all the steps of the generation)
        2/ It does not generate the voronoi all the time. Sometimes nothing happens. Any idea ?

        Thanks for making my day with those plugins!

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        • T Offline
          the.pjt
          last edited by 27 Jul 2012, 11:42

          Matt's original ruby files (could be found in the first post of this topic ) displays a dialog box that counts each step and you should verify each step by pressing OK button .. It could be good for preventing unwanted results ... ( but it was annoying for me )

          also you can delete each group of resoults and doing the Voronoi command on a particular face ...

          but above all I'm not a programmer Author ... I just wanted to help Matt by doing some routine steps of making an SU Extension ...

          πŸ˜‰

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          • M Offline
            MattC
            last edited by 27 Jul 2012, 16:51

            @unknownuser said:

            Few comments :
            1/ Could it be possible to undo the voronoi generation in one go ?(ctrl Z is going back through all the steps of the generation)

            • added to the wish list - see some posts above

            @unknownuser said:

            2/ It does not generate the voronoi all the time. Sometimes nothing happens. Any idea ?

            • if You can post Your .skp file then I can take a look at it.

            Matt

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            • L Offline
              lapx
              last edited by 27 Jul 2012, 21:01

              Great Plugin Matt,

              However, some regions will not work for some strange reason. Snag in program somewhere.
              Good start though. I wish the ruby God's will help complete this one. Its very useful for creating metal sheets with these patterns and much much more. I used the "conic curve on face" and pointed to each face.

              Thanks!

              Lapx


              vjpeg.jpg

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              • N Offline
                nektares
                last edited by 27 Jul 2012, 23:13

                sorry for the late reply, itΒ΄s a new file, no other geometry in it. if i open the ruby console i get this:

                Error: #<NoMethodError: undefined method vector_to' for nil:NilClass> C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:258:in voropoints'
                C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:231:in each' C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:231:in voropoints'
                C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:128:in voronoi' C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:105:in each'
                C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:105:in voronoi' C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:36:in initialize'
                C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:384:in new' C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:384 C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:132:in call'
                C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/VoronoiXY.rb:132

                error voronoi
                skp file voronoi

                i hope you know what it is matt i would love to do something cool with your plugin.

                if i donΒ΄t open it i get this:

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                • S Offline
                  Sl-m
                  last edited by 28 Jul 2012, 03:21

                  @mattc said:

                  @unknownuser said:

                  Few comments :
                  1/ Could it be possible to undo the voronoi generation in one go ?(ctrl Z is going back through all the steps of the generation)

                  @mattc said:

                  • added to the wish list - see some posts above

                  Thanks !
                  If I may add one wish : The tab options for the conics should remember the last options chosen.

                  @unknownuser said:

                  2/ It does not generate the voronoi all the time. Sometimes nothing happens. Any idea ?

                  @mattc said:

                  • if You can post Your .skp file then I can take a look at it.

                  Here it is.
                  By the way I'm using pjt's plugin. Thanks for looking at this!
                  Sl!m


                  XY plan cloud points. Can't generate a voronoi

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                  • T Offline
                    the.pjt
                    last edited by 28 Jul 2012, 22:04

                    Hi Matt β˜€ ... please post the toolbar (my work )to the first post ... copyrhight ? !! feel free .. it's our plugin .. not my" plugin . and I also posted PSD icons for you .. πŸ˜›
                    ICON folder path ? .. I'm surry for this bug .... but I myself tested it on my 2 computers with windows 7 and 8 (SU8) .. and It was fine for me .. 😐 😐 ... but if there is a problem please repair it and use my works in future versions ... πŸ˜‰
                    good luck πŸ˜„

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                    • M Offline
                      MattC
                      last edited by 29 Jul 2012, 07:55

                      Hi,
                      I will do it as soon as I correct bug that nectares reported.
                      Also I already adressed some things from a wishlist.
                      So stay tune.
                      Also , evereyone that is using pjt's wrapped wersion with toolbar, please report if You can see icons, I don't know if it is only me that have this problem ??
                      I don't want to fix things that are ok.

                      In general Stat tuned. Version 1.1 is coming.
                      Matt

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                      • G Offline
                        gilles
                        last edited by 29 Jul 2012, 09:09

                        @unknownuser said:

                        However, some regions will not work for some strange reason

                        Same thing for me.

                        Also Tab key does not open dialog box (Macbook pro), for me.

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • T Offline
                          TIG Moderator
                          last edited by 29 Jul 2012, 09:23

                          On a MAC the TAB a onKeyDown method doesn't work [known bug!] - you need to use a onKeyUp method to spot the press of the TAB-key for MAC AND PC.
                          Also note that TAB key-mapping will differ between PC and MAC - if key==9 || key==15... DON'T use key 48 as that is only TAB on some Linux setups [I think] and causes issues with mainstream users [== 0 ?] - an error is some of my older code that should be fixed in MY scripts πŸ˜•

                          The regional differences might be caused because there's a ',' as a decimal separator rather than a '.' ?
                          If dialog values are taken as 'float' or 'length' then this should be accounted for automatically by Sketchup ?

                          Use inputbox rather than UI.inputbox as it checks user inputs better...
                          [include a require 'sketchup.rb' in the first line of the script to ensure it's available to you]
                          Don't use @@dek.to_mm you've already predefined it as a 'length' as @@dek=25.mm - later you mess with it again .to_f.mm - because you first set it as a length then the user's current units will be used instead anyway - there's no need to restrict it to 'mm' at all - just use 'Offset:' as the prompt... similarly the other inputbox values can only be what you set them as so if it starts as a float the user's input must be a valid float so typing 3 returns 3.0 anyway...

                          TIG

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                          • I Offline
                            ivreich
                            last edited by 30 Jul 2012, 00:54

                            Hi MattC

                            Still unable to use your plugin. Here's the error message and file...

                            Joel


                            Error file


                            Error message

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                            • T Offline
                              TIG Moderator
                              last edited by 30 Jul 2012, 07:58

                              It's possible to have two 'lines' that don't intersect and produce 'nil' as the result, so the code needs to trap for the existence of the point and only proceed with it if it's not nil...
                              That should be a relatively simple 'trap' to construct...

                              TIG

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                              • M Offline
                                MattC
                                last edited by 30 Jul 2012, 09:51

                                True TIG
                                I already implemented this trap, but also encountered another case that is a bit problematic.
                                It is geometry limitation of Sketchup.

                                I will update script when this will be solved, in a meantime if anyone also has non-working combination of points, post it here.
                                I will have more material to analyse.

                                Matt

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                                • T Offline
                                  TIG Moderator
                                  last edited by 30 Jul 2012, 10:06

                                  Putting the code inside a begin...do_point...rescue...end structure will allow the code to fail on the point without a crash ?
                                  But a simple intersect_lines...if point...do_stuff...else...next_point...end would suffice here...
                                  Something like:
                                  if **int &&** (test[0]==0)&&(test[1]==0)&&(test[2]==0) intprim=int+int.vector_to(pointstable[bpntindx])+int.vector_to(pointstable[bpntindx]) points<<intprim.project_to_line([midlines[0][0],midlines[0][1]]) points<<intprim points<<intprim.project_to_line([midlines[1][0],midlines[1][1]]) els**if int** points<<int end
                                  and
                                  if **int &&** point_is_between(p1,p2,int)&&point_is_between(polygon[i],polygon[j],int) point<<int end
                                  AND any other place where int is set as an 'intersection' that might fail - test for its existence before trying to use it.
                                  Only uses int if it's not ' nil'.

                                  TIG

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                                  • M Offline
                                    MattC
                                    last edited by 30 Jul 2012, 11:34

                                    Yup, second way is exactly how I changed it.
                                    My fault was testing it on set of random points, and combination of 3 colinear points didn't occure.
                                    Matt

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                                    • S Offline
                                      Sl-m
                                      last edited by 3 Aug 2012, 01:09

                                      Hi there,

                                      I found this Voronoi so cool... couldn't resist posting this.
                                      Interacting with the mouse moving over the points.

                                      Is that code any useful to ruby Heros ?

                                      http://mbostock.github.com/d3/ex/voronoi.html

                                      Have a great day/night!
                                      Sl!m

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                                      • J Offline
                                        juanjo
                                        last edited by 7 Aug 2012, 18:37

                                        Hi Matt
                                        Great plugin mate... lots of potential here
                                        But I have a little problem: you say that for this to run properly this plugin requires "delauney3.rb"
                                        I don't have it... I only have "delaunay2.rb".
                                        I get the Typical plugin error..."Error loading file VoronoiXY.rb no such file to load -- delauney3.rb"

                                        But I can't find the robust version that TIG is refering to here: http://forums.sketchucation.com/viewtopic.php?t=8314

                                        I did got the "conic curve" plugin to work and it's awesome.

                                        Also tried to use "qhull.rb" but it's a mess! I just get flashing DOS-screen ans crashes.... It's a shame, since it would also be a super-tool...
                                        Have you heard of any progress on that???
                                        http://forums.sketchucation.com/viewtopic.php?t=19040
                                        http://forums.sketchucation.com/viewtopic.php?t=8116

                                        I'd really appreciate your help so i can start using this baby!
                                        Thanks!

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                                        • T Offline
                                          TIG Moderator
                                          last edited by 7 Aug 2012, 21:38

                                          My 'modularized' version of 'delauney' [ delauney3.rb] ships as part of my 'Triangulate Points' tool - which is very much like Didier's original... BUT avoids potential clashes with common loose method names like 'triangulate' !
                                          http://forums.sketchucation.com/viewtopic.php?p=301274#p301274
                                          It doesn't replace the original, it just makes a 'safer' alternative for any tool that is using it instead...

                                          TIG

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