sketchucation logo sketchucation
    • Login
    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here

    Triangulation and Convex Polygons

    Scheduled Pinned Locked Moved Plugins
    25 Posts 7 Posters 926 Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      mrapsouthern
      last edited by

      Hi,

      I export using http://www.rahe-kraft.de/cms/su2catt/index.htm

      Just to be clear, I want the hole to be present.

      I could use a triangulation plugin, this does solve the problem in theory (and practice sometimes).

      However, for the acoustic software it is better to reduce the number of polygons and also to avoid skinny/narrow/spikey triangles.

      Thanks
      Alex

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        quadrilateralizer by tig ?
        but normally your surface must be automatically triangulated 😲

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @unknownuser said:

          quadrilateralizer by tig ?
          but normally your surface must be automatically triangulated 😲

          That actually creates more faces than just normal triangulations.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            @mrapsouthern said:

            Just to be clear, I want the hole to be present.

            Is there some consistency to the mesh? Writing a generic tool would be pretty much impossible as there are so many mutations. But if the holes are always square - then the task is more predictable.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              Oh, right - you posted that curvy thingy...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                I have drawn a flat form like your. No Made any split !
                Export in OBJ format by Tig OBJ Exporter

                No Problem ! I have hole and only triangles in Wings3D for example! πŸ˜„
                I don't understand your little problem 😲

                tritri.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • M Offline
                  mrapsouthern
                  last edited by

                  @Pilou Basically the exporter and 3rd party software I use cause the hole to be filled in. It looks like the OBJ exporter you used exported the underlying triangles defined by Sketchup.

                  I can achieve the same by using a triangulation plugin prior to export.

                  That is as far as I have got. As you have also shown, it works, but the issue is that the triangles are very skinny/narrow/spikey (however you want to describe them).

                  I think this is as good as it can be, but the skinny triangles are not desirable. The only way to avoid them that I can see is to approximate the hole with fewr polygons, at it is the curves that cause the thin triangles.

                  Thanks for your help. Further suggestions are welcome though.

                  Cheers
                  Alex

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    what if... for each face with a hole in it one edge is drawn from the inner loop to the outer loop? (Even here there are cases where it could be difficult to do by script - for instance if there are multiple holes in the face.)

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      mrapsouthern
                      last edited by

                      Got a solution in theory...

                      What I need is a plugin that will allow me to select a face with one (or multiple) holes in it and then divide that face in some way so that there would be multiple faces without holes.

                      i.e. for each hole in a face you only need to add two lines to split the face with 1 hole into 2 faces without holes.

                      Similarly,
                      a face with 2 holes requires 4 dividing lines and results in 3 faces with no holes.
                      a face with 3 holes requires 6 dividing lines and results in 4 faces with no holes.
                      a face with 4 holes requires 8 dividing lines and results in 5 faces with no holes.

                      This solution would mean you can represent a complex geometry with holes without splitting the whole model into triangles.

                      Is there anything already out there?

                      Thanks
                      Alex

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        MattC
                        last edited by

                        Thomthom's idea should work great in case there is only one hole in a face, and if You make more vertices on the outside loop. The problem with 'spiky' triangles is that You have only 4 vertices to which the edges are drawn.

                        Assume that You have two sets of points:
                        [inner_vertices]
                        [outer_vertices] - for example 25 points per rectangle side

                        For every point from [inner_vertices] find closest point from [outer_vertices] and draw an edge between those two.

                        (Possible problem) when two outer points have the same distance to inner point. Which point to choose ?

                        Cheers
                        Matt

                        1 Reply Last reply Reply Quote 0
                        • pilouP Offline
                          pilou
                          last edited by

                          Can you post an image with result wished ?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            I was thinking one edge from inner to outer was enough - in order to reduce the number of faces.

                            But thinking of it more, ultimately everything breaks down to triangles, so if you have a polygonal face in SU - internally it'll be made up of many triangles. The same thing goes for any other software. So converting a face into it's internal triangles doesn't really make the model heavier - in terms of total number of triangles the graphic card needs to draw.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • pilouP Offline
                              pilou
                              last edited by

                              Better to make a retoplogy in 3D party ?

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                mrapsouthern
                                last edited by

                                Hi,

                                To update my previous post -

                                Any 1 face with ANY number of holes can be divided into 2 faces with no holes.

                                where the number of required dividing lines is defined by,

                                NumDividingLines = NumHoles + 1

                                please see the following diagram as illustration.

                                http://dl.dropbox.com/u/22511393/tmp3.png

                                Alex

                                1 Reply Last reply Reply Quote 0
                                • gullfoG Offline
                                  gullfo
                                  last edited by

                                  slightly off-topic:
                                  http://gamma.cs.unc.edu/propagation/main.pdf
                                  http://sketchucation.com/forums/viewtopic.php?t=36063

                                  Glenn

                                  http://www.runnel.com

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    mrapsouthern
                                    last edited by

                                    @gullfo said:

                                    slightly off-topic:
                                    http://gamma.cs.unc.edu/propagation/main.pdf
                                    http://sketchucation.com/forums/viewtopic.php?t=36063

                                    It is off topic - but I am very familiar with that work - it's quite a coincidence you posted it....

                                    1 Reply Last reply Reply Quote 0
                                    • gullfoG Offline
                                      gullfo
                                      last edited by

                                      @mrapsouthern said:

                                      http://dl.dropbox.com/u/22511393/tmp3.png

                                      does the SU-Catt converter then create the correct output?

                                      Glenn

                                      http://www.runnel.com

                                      1 Reply Last reply Reply Quote 0
                                      • gullfoG Offline
                                        gullfo
                                        last edited by

                                        @mrapsouthern said:

                                        It is off topic - but I am very familiar with that work - it's quite a coincidence you posted it....

                                        i'm trying to re-work Jonathan's SU-ABEC to use ABEC 2.0 but it's tough because their model shifted a lot... http://www.jonsh.net/blog/?page_id=197

                                        Glenn

                                        http://www.runnel.com

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          mrapsouthern
                                          last edited by

                                          Glenn,

                                          Small world. I know Jonathan well also. Have we met?

                                          Anyway, Yes, if the faces with holes are partitioned as shown the output of SU2CATT is interpreted correctly.

                                          Cheers
                                          A.

                                          1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            mac1
                                            last edited by

                                            Will merging vertices help?
                                            Your model reduced from 200+ to ~72


                                            example_mac1_2.jpg

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement