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    Recent Best Controversial
    • RE: My Recent project

      Those look very realistic! I like the interior the best too πŸ˜‰

      Good job!

      posted in Gallery
      M
      Matsuo
    • RE: Polarity Mk II Assault Mech

      @solo said:

      I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls?

      Both are quite good (well...for the renders I want to make). Let's say I can use it with my (low) level of expertise. For me it's just a question of importing the model, editing the textures, maybe adding an HDRI and render!

      posted in Gallery
      M
      Matsuo
    • RE: Polarity Mk II Assault Mech

      @solo said:

      Which render engine you planning to use?

      I think that a built scene would always be nicer, but a good integrated image based scene will also look good.

      Currently I am using Bunkspeed Hypershot.

      posted in Gallery
      M
      Matsuo
    • RE: Polarity Mk II Assault Mech

      @solo said:

      Think he has enough weaponry? πŸ’š

      Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

      Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch?

      posted in Gallery
      M
      Matsuo
    • RE: Polarity Mk II Assault Mech

      @xrok1 said:

      bigger shoulders. πŸ˜‰

      Thanks for the tip, I'll try to incorporate that into the next update!

      posted in Gallery
      M
      Matsuo
    • RE: Polarity Mk II Assault Mech

      @marked001 said:

      what's there to say... great modelling and attention to detail! I wish i had this kind of patience.

      Cheers πŸ˜„
      Problem is, I'm not quite pleased with it yet...so I'm gonna make a few more renders and see what will come of it!

      posted in Gallery
      M
      Matsuo
    • Polarity Mk II Assault Mech

      Created with Sketchup 6, rendered in Hypershot 1.7:

      http://i270.photobucket.com/albums/jj84/Matsuo_Lano/Renders/polarity14-1.jpg

      Tips/comments/etc. are most welcome!

      posted in Gallery
      M
      Matsuo
    • RE: Complex track shape

      @mac1 said:

      @matsuo said:

      Is there a good way to divide the shape after using the 'weld' plug-in? I already tried the following:

      • Welding the outline
      • Check the length of the outline
      • Used 'Convert to > Polyline Divider' and divided it (length of outline / no. of segments (i.e. 20) = segment length)

      Problem is that after I did all those steps, a) the shape is distorted, and b) I end up with a gap that is smaller than a segment

      What exactly am I doing wrong here? If necessary I will attach a drawing with an example.

      MATSUO
      Did same approach and did not have the same problem. I found length. inside, is 10652.680 used 101 segs for a tread width of 105.47208mm. The first time checking the segs I found a short one also so, increased the accuracy of the model units to the max. and did not find same problem. Don't know why that should effect the results 😞 Maybe I did something else wrong). Before copy/ rotation of treads suggest you check each seg length via entity info. The attached file is what I have done to date.

      That's more like it πŸ˜„
      I will try your approach (increasing the accuracy) and post my results!

      Thanks πŸ˜„

      edit: Well..I tried your approach, without any success 😞 I keep ending up with one piece that's too small! I even tried the offset on surface tool, but that didn't help either

      Any other suggestions?

      posted in Newbie Forum
      M
      Matsuo
    • RE: Complex track shape

      Is there a good way to divide the shape after using the 'weld' plug-in? I already tried the following:

      • Welding the outline
      • Check the length of the outline
      • Used 'Convert to > Polyline Divider' and divided it (length of outline / no. of segments (i.e. 20) = segment length)

      Problem is that after I did all those steps, a) the shape is distorted, and b) I end up with a gap that is smaller than a segment

      What exactly am I doing wrong here? If necessary I will attach a drawing with an example.

      posted in Newbie Forum
      M
      Matsuo
    • RE: Complex track shape

      @gaieus said:

      Dude, first I thought that the image is what you modelled and asked myself "what the hell is this guy doing here in the newbie forum"? 😲
      πŸ˜„

      Anyway. If you really want to model it detailed, model one segment, make it a component and copy it along the path of the track (of course, you will need to do a lot of meticulous rotation and such but that should be the only way)

      If I only were so good πŸ˜‰

      So you suggest I should use copy along path (from what I can understand from your post)?

      posted in Newbie Forum
      M
      Matsuo
    • Complex track shape

      Hi all,

      I'm having problems with the following:

      I've drawn a (kinda) complex shape of a tank track. I've tried dividing the outline (thus creating the opportunity to place and align any segments), but without any success. I already know how to create simple tracks, but the complex shapes are still a mystery! I've attached both the .skp file and an image to show exactly what I mean. If there's anything that's (somewhat) unclear, please let me know πŸ˜„

      The thing I'm trying to create (specifically the track segments of the tank):

      http://i270.photobucket.com/albums/jj84/Matsuo_Lano/Misc/baneblade__67725.jpg


      This is the shape I want to use (for now)

      posted in Newbie Forum sketchup
      M
      Matsuo
    • RE: A good method for making a blade of a sword

      @charly2008 said:

      Hi Matsuo,

      please have a look at the attached skp-file.

      Karlheinz

      The image looks great, but I'm unable to open the .skp file, due to still using v6 of SketchUp. Can you repost the file in SU 6 format please? That would be great!

      Thanks!

      posted in Newbie Forum
      M
      Matsuo
    • RE: A good method for making a blade of a sword

      @gaieus said:

      Hi Matsuo,

      The method would probably be a couple of intersections. But what kind of blade do you want to make? There are so many kinds of swords.

      Well, for now I want to stick to a simple blade, let's say a dagger. And from there on I'll try to make more complex shapes if all goes well.

      posted in Newbie Forum
      M
      Matsuo
    • A good method for making a blade of a sword

      This is one of those things that just doesn't seem to work 😞. I've tried several methods (like using intersect and scaling) but without any success. Is there a good (and preferable easy) way to make a blade of a sword? Or do I have to get a specific plugin which will basically do it for me?

      Thanks in advance!

      posted in Newbie Forum sketchup
      M
      Matsuo
    • Zero gravity Racer (Pre-rendered)

      A preview of what I've been working on:

      http://i270.photobucket.com/albums/jj84/Matsuo_Lano/Pre-render/zg_racer-test_v1_2-1.jpg

      Based on the Wipeout series.

      Comments, tips and tricks are most welcome!

      posted in Gallery
      M
      Matsuo
    • RE: Just for fun

      Looks very promising!

      posted in Gallery
      M
      Matsuo
    • RE: SU save directory

      @gaieus said:

      I don't know, mine starts saving in my custom directory. Are we speaking about the same setting? Window (Sketchup on Mac) > Preferences > Files...

      It's the same, and it worked!

      Cheers

      posted in Newbie Forum
      M
      Matsuo
    • SU save directory

      Just a quickie:

      Evertime I want to save one of my projects, I have to navigate to my SU save directory. I know it's possible to set a default directory. The shortcut to SU already has a 'start in' directory, but without succes. Hopefully this is the right place to ask!

      Cheers

      posted in Newbie Forum sketchup
      M
      Matsuo
    • Spiderbot [WIP]

      Behold!


      spiderbot.jpg

      posted in Gallery
      M
      Matsuo
    • Uniform scale

      Not sure if this has been asked before (couldn't find anything):

      Every time I use Uniform Scale about Center on an object, I'm forced to keep CTRL pressed (as it should be, right?), but am unable to enter a specific value (say 0.75). Is it possible to use a uniform scale without keeping CTRL pressed?

      Cheers

      edit: this topic can be closed, I just found the answer in the form of a ruby scaling script πŸ˜„

      posted in Newbie Forum sketchup
      M
      Matsuo
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