Polarity Mk II Assault Mech
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Created with Sketchup 6, rendered in Hypershot 1.7:
Tips/comments/etc. are most welcome!
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what's there to say... great modelling and attention to detail! I wish i had this kind of patience.
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@marked001 said:
what's there to say... great modelling and attention to detail! I wish i had this kind of patience.
Cheers
Problem is, I'm not quite pleased with it yet...so I'm gonna make a few more renders and see what will come of it! -
bigger shoulders.
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@xrok1 said:
bigger shoulders.
Thanks for the tip, I'll try to incorporate that into the next update!
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Think he has enough weaponry?
Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.
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Very good I would also like to see him/her in action, well done
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SWEEET
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@solo said:
Think he has enough weaponry?
Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.
Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch?
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Which render engine you planning to use?
I think that a built scene would always be nicer, but a good integrated image based scene will also look good.
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@solo said:
Which render engine you planning to use?
I think that a built scene would always be nicer, but a good integrated image based scene will also look good.
Currently I am using Bunkspeed Hypershot.
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I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls?
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@solo said:
I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls?
Both are quite good (well...for the renders I want to make). Let's say I can use it with my (low) level of expertise. For me it's just a question of importing the model, editing the textures, maybe adding an HDRI and render!
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@matsuo said:
@solo said:
Think he has enough weaponry?
Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.
Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch?
How about remove the background of the image in photoshop, copy and paste it into a demolished city photo, then blur the background using filter-blur-gaussian blur. The end result usually looks good
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A small update, the Mark III model:
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Wow! Amazing model.
That's a bad-ass Mech.
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