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    Polarity Mk II Assault Mech

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    • X Offline
      xrok1
      last edited by

      bigger shoulders. πŸ˜‰

      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • M Offline
        Matsuo
        last edited by

        @xrok1 said:

        bigger shoulders. πŸ˜‰

        Thanks for the tip, I'll try to incorporate that into the next update!

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        • soloS Offline
          solo
          last edited by

          Think he has enough weaponry? πŸ’š

          Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • D Offline
            dolphus
            last edited by

            Very good I would also like to see him/her in action, well done πŸ‘

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            • olisheaO Offline
              olishea
              last edited by

              SWEEET β˜€

              oli

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              • M Offline
                Matsuo
                last edited by

                @solo said:

                Think he has enough weaponry? πŸ’š

                Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

                Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch?

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                • soloS Offline
                  solo
                  last edited by

                  Which render engine you planning to use?

                  I think that a built scene would always be nicer, but a good integrated image based scene will also look good.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • M Offline
                    Matsuo
                    last edited by

                    @solo said:

                    Which render engine you planning to use?

                    I think that a built scene would always be nicer, but a good integrated image based scene will also look good.

                    Currently I am using Bunkspeed Hypershot.

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                    • soloS Offline
                      solo
                      last edited by

                      I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • M Offline
                        Matsuo
                        last edited by

                        @solo said:

                        I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls?

                        Both are quite good (well...for the renders I want to make). Let's say I can use it with my (low) level of expertise. For me it's just a question of importing the model, editing the textures, maybe adding an HDRI and render!

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                        • U Offline
                          Ultimatez 32
                          last edited by

                          @matsuo said:

                          @solo said:

                          Think he has enough weaponry? πŸ’š

                          Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

                          Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch?

                          How about remove the background of the image in photoshop, copy and paste it into a demolished city photo, then blur the background using filter-blur-gaussian blur. The end result usually looks good

                          Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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                          • M Offline
                            Matsuo
                            last edited by

                            A small update, the Mark III model:

                            http://i270.photobucket.com/albums/jj84/Matsuo_Lano/Renders/untitled23-1.jpg

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                            • EddyNLE Offline
                              EddyNL
                              last edited by

                              Wow! Amazing model. πŸ‘
                              That's a bad-ass Mech.

                              viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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