So, when rendering this shape that ive created, which is nothing more than a basic donut shape, i keep getting this damned seam in it, on this same edge every time, no matter what i do. I redo the model, i still get it, i flip the circle around, i still get it in the same place, it never goes away, the model is perfectly smooth according to SU, and its drving me batty.
Here is the circle
In SU.
render 1
First render. (note the seam on the front edge)
and render 2 was made after rotating the circle 180 degrees (i made one side white to make sure)
The second render after i rotated the circle, STILL ON THE FRONT EDGE!
If i render it from the other side it still shows up on the edge facing the camera. It would seem that kerkythea knows there is an edge there and somehow, even though its smoothed in SU it still shows.
Also as a side note, the faces of the shapes dont look perfectly flat, in the renders and in SU, even though according to SU and the various tests ive done to make sure the faces are all perfectly flat. I dont understand that one.
Also is there any way to speed up the zoom speed using the mouse wheel in Kerky? Its stupidly slow at times, even with a very large scale model, or a very slow one (ive tried both) the camera zooms soooooo slow it sometimes takes me ten minutes to scroll through what is only about 5 feet in the actual model.