Why the subject is "ToolsOnSurface error"? Souldn't it be "JointPushPull" error?
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Posts made by massimo
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RE: ToolsOnSurface error
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RE: Applying non broken texture to smooved sandbox mesh
Sorry, I think it was my fault. Should be ok now.
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RE: Applying non broken texture to smooved sandbox mesh
the basic method revisited:
-enable hidden geometry: view-->tick hidden geometry;
-apply the texture on a triangle;
-right click on the triangle-->texture-->projected;
-pick the paint bucket tool-->press alt and click on the texture in the triangle with the eyedropper;
-disable hidden geometry: view-->untick hidden geometry;
-paint the whole surface with the paint bucket. -
RE: SketchUp Plugins for Architecture
I think that this thread deserves to be sticky.
Done. -
RE: [Plugin] Sketchup Ivy
I don't have this plugin, but in the first post you can see that it should work fine in SU 8-2015 versions. Please don't past anything. Download the .rbz from the first post of this thread (the big button) instead and install it within SU by going to window-->preferences-->extensions-->install extension.
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RE: Object info
@jql said:
There is a plugin that moves objects using the arrow keys. I don't know what it is
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RE: Monochrome Floor Plans
@unknownuser said:
I have, however, jogged the section line.
Yes that is what I meant. Most of the time you can not work with straight section planes since you have to place the cuts on openings.
@unknownuser said:
At the right scale and the right amount of detail... If a person models something complete enough to derive their section from it, more power to 'em; why recreate something twice?
This is indeed the problem. Look at ccaponigro's plans for example. He probably modeled the windows very well and quite detailed. The result is that they seem walls at that scale. Also, for example, indicating the axes of openings/glass panels really would help to understand.
I still think that 2d drawings (plans & sections basically) and 3d representations should tell different stories and require different approaches. An example: as you surely know there are several "conventions" to represent the stairs in plans. Just to name one: the steps can not end against a wall. That's mainly because you have to tell to the viewer how he will move into the building. Another one: often is useful in plans to indicate with dashed lines what is above the section cut or under the floor. I could go on forever.
You simply can't do those things just by cutting a 3d model.Maybe I indeed have an "old way of thinking" like ccaponigro said, but after all I grew up with a pencil and not a mouse in my hand.
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RE: Monochrome Floor Plans
@ccaponigro said:
@massimo said:
@unknownuser said:
Personally I'm not a lover of plans attempting to gain that 3rd dimension. After all that is what they are, a PLAN!
Totally agree with Richard.
The same for 2d sections of a 3d model. Why obtaining plans and sections from a 3d model? Shouldn't be the opposite? Both plans and sections are "symbolic"and "conventional" representations and not "real". They have representation rules that are not close to reality and should give much information as possible in a clear way. An example: plans and sections must always show at least a door and a window for every room even if there is no window or door in the point of the cut.Hope this isn't to abrupt but I say nonsense. It's time to let go of those old ways of thinking and working and the tools available demand it of us.
Call it nonsense if you like. I don't mind. The concept is that a plan or a section done with whatever you like and in whatever way you like, should be clear and respect some rules. If not, you'll have some useless graphic more or less pleasant depending on your ability.
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RE: Monochrome Floor Plans
@unknownuser said:
Personally I'm not a lover of plans attempting to gain that 3rd dimension. After all that is what they are, a PLAN!
Totally agree with Richard.
The same for 2d sections of a 3d model. Why obtaining plans and sections from a 3d model? Shouldn't be the opposite? Both plans and sections are "symbolic"and "conventional" representations and not "real". They have representation rules that are not close to reality and should give much information as possible in a clear way. An example: plans and sections must always show at least a door and a window for every room even if there is no window or door in the point of the cut. -
RE: More Franco Albini's furniture
Thanks Rich. Since someone just asked about it on Thea's forum I post the setting also here hoping that are useful. It's a layered mat made with Arroway's maps tweaked to my need. Only three maps: diffuse, specular and bump.
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RE: More Franco Albini's furniture
@pbacot said:
...great designs I haven't seen.
Glad you like it. I'm a fan of the design of that period.
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More Franco Albini's furniture
Just some (well actually a lot of, sorry) models and doodles.
SU+Thea."Cavalletto" table (1950)
"Desk" (1958)
"Luisa" chair (1949-55)
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RE: Joint Push Pull problems in 2015
@lilahh said:
Thanks. I installed it, but now when I open Sketch up, a message appear tells me that I have to install: LibFredo6 version 6.3. How do I do that?
Thank you.
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RE: Put it back on a even plan
Sorry, I don't have SU installed atm and I don't recall exactly how it works. Which is the difference? Maybe Box has something different?