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    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download
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    Recent Best Controversial
    • RE: City of Babylon

      yeah, pretty nice work, I especially like the vegetation. If not a secret what are your resources for these flowers?

      mark

      posted in Gallery
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      markpyvi
    • RE: Foresters Lodge

      Very beautiful, kind'a like a fairy-tale πŸ˜„

      posted in Gallery
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      markpyvi
    • RE: Professor Fate's "Hannibal 8"

      hellnbak, you know you're sick!

      posted in Gallery
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      markpyvi
    • RE: Bar Chair and other (updated 05.15)

      Actually I'm speechless!

      posted in Gallery
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      markpyvi
    • RE: Dell Inspiron Mini 10

      Thank You Marian πŸ˜„

      posted in SketchUp Components
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      markpyvi
    • RE: FREE SHRUBS AND HEDGES!

      thanks olishea πŸ˜‰

      posted in SketchUp Components
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      markpyvi
    • RE: Old KT Renders

      @david57 said:

      Thanks Majid.

      The big trees are 3d trees made with ngPlant.

      Hi david57!

      Can You tell if you imported plants made in ngPlant into blender or SU (using TIGs OBJ importer)?
      Have You ever managed to import "ng Plant" into SU? I have no luck with TIGs plugin, keeps me saying "No Geometry was made!" Have no idea how to get ng plants into SU. Maybe You do?

      Thanks,
      mark

      posted in Gallery
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      markpyvi
    • RE: Useful curved tree line

      Thanks Oli πŸ˜„ a lot of good work done by you!

      posted in SketchUp Components
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      markpyvi
    • Importing scenes

      Hi!

      Does someone knows if there's a change to import scenes from one skp file to another? If yes, then how?

      Thanks in advice,
      mark

      posted in SketchUp Discussions sketchup
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      markpyvi
    • RE: SU integration with cnc bench

      Thanks for reply Jim. As I see, SU is not good for cnc bench documentation.

      mark

      posted in SketchUp Discussions
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      markpyvi
    • SU integration with cnc bench

      Hi,

      Has someone made some drawings in SU for later use in cnc bench. Is it reasonable at all use SU drawings after exported into dwg at that case? Or do I have to make my drawing in ACad only?

      Thank you,
      mark

      posted in SketchUp Discussions sketchup
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      markpyvi
    • RE: Earth cross-section textures needed

      @tig said:

      There are several textures like that in my 2D Tools Hatching folder - try this one [attachment=0:3i84axup]<!-- ia0 -->PATT_EARTH.jpg<!-- ia0 -->[/attachment:3i84axup]

      Yes TIG, i use many of your plugins, 2D Tools included πŸ˜‰ But looking for some picture_like_texture this time. Thanks anyway.

      posted in SketchUp Components
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      markpyvi
    • Earth cross-section textures needed

      Hi,

      Does anybody knows, where I could find whatever kind of earth cross-section textures?

      Mark

      posted in SketchUp Components sketchup
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      markpyvi
    • RE: Model FOV vs Render FOV

      thomthom, thank you for your support!

      Mark

      posted in V-Ray
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      markpyvi
    • RE: Model FOV vs Render FOV

      Uploaded file here.
      Camera settings are similar, only shutter speed, F nr and similar parameters that don't affect camera angle nor FOV, are different. I'm pretty sure, it's something very simple, but as a beginner with v-ray, I just can't figure it out myself yet.

      Thanks in advice,
      Mark


      Model FOV vs Render FOV.skp

      posted in V-Ray
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      markpyvi
    • RE: Model FOV vs Render FOV

      Thank You all for respond!

      I uploaded skp file here http://www.upload.ee/files/437156/Model_FOV_vs_Render_FOV.skp.html

      Strange, with default render settings everything is ok, but loading another visopt, changing output resolution exactly to same numbers and push "render" button, the FOV is wrong again :S

      posted in V-Ray
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      markpyvi
    • Model FOV vs Render FOV

      Hi

      Quite new with v-ray. Trying to overlay my skp model with render I made from exactly same view. Only problem is that model and render don't match very well. Is V-ray (ver. 01.48.66) changing FOV by itself and if yes, then why? Am i missing or doing wrong something?

      Mark


      Model FOV vs Render FOV

      posted in V-Ray render plugins extensions
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      markpyvi
    • RE: DWanimations exterior project in progres C&amp;C welcome

      @unknownuser said:

      -markpyvi: I could make a tutorial yeah.. I am just wondering If people would be interested..

      well +1 here πŸ˜„

      posted in Gallery
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      markpyvi
    • RE: DWanimations exterior project in progres C&amp;C welcome

      Wow Dirk, I like Your a bit dramatic style a lot.
      Any suggestions or tutorial how the hell did you achieve this fantastic grass? 😲 Just wonderful!

      posted in Gallery
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      markpyvi
    • RE: Render This: Interior

      Yes, looking good Adam. Definately should use a helmet sitting into the left armchair πŸ˜„ but thats not an issue at that case πŸ˜‰

      posted in Gallery
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      markpyvi
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