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    • RE: Save out all individual components

      @tig said:

      Try this v2.0...
      It offers a new Y|N option at the start to save each definitions into the main folder = N, or =Y to save any nested definitions into subfolders named after their parent.
      Then you can choose to ignore those - e.g. those nested inside other components, or those in groups [which you might want to consider keeping ?]

      My man!! 👊

      posted in SketchUp Discussions
      ludnidL
      ludnid
    • RE: Save out all individual components

      @tig said:

      This is more than 7 years old !

      It in effect does that already.
      Nested components are saved into a subfolder named after the parent definition ?
      Just ignore those in subfolders if you only want the parents...
      Or am I missing something...

      It does, just not perfectly.

      Some of the nested components don't go into sub folders and end up being in the main export. So you have to sort through and delete them. A bit of a nightmare as I was working through a collection of portraits from the warehouse, hence the reason I asked.

      posted in SketchUp Discussions
      ludnidL
      ludnid
    • RE: Save out all individual components

      @tig said:

      It's now published properly: http://sketchucation.com/forums/viewtopic.php?p=530343#p530343
      PluginStore: http://sketchucation.com/pluginstore?pln=TIG_save_all_components

      Hello TIG,

      Can you please create a version of this script that executes its function only at the top level? Doesn't have to placed in the plugin store if its too much trouble.

      Thanks in advance.

      posted in SketchUp Discussions
      ludnidL
      ludnid
    • RE: [Plugin][$] FredoSpline - v2.6a - 01 Apr 24

      Hi Fredo,

      I will love to purchase a license for this tool and forget BezierSpline, but seeing Daniel's response does give me concern, so I have to ask:

      Must this tool be constantly updated for it to work, even after purchase of a perpetual license?

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin][$] FredoSpline - v2.6a - 01 Apr 24

      @rv1974 said:

      @ludnid said:

      ...forcing an update on a user who's paid for the tool

      How did you come to conclusion this individual paid for this? My reply was based
      on assumption he used trials.
      Now though I agree the mandatory updates for permanent license holders are questionable, but I really wish you that the need to click a button for a 10€ plugin update 😲 once in a while will remain the biggest concern in your life 😄

      Actually, I didn't. That's why I asked Fredo directly in my subsequent response. But you made a rather insensitive assertion–without fact I might add– for a legitimate concern raised by a user.

      However, I imagine if it is a paid plugin, the tool will cease to work after the trial, hence no possibility for updates. Unless Fredo's pay wall system is such that it removes requirements for having to use the tool yearly without update which will be quite generous, but I haven't seen this anywhere for a paid plugin, on any software for that matter, so it doesn't make much sense.

      Some of us enjoy working offline. I typically do and only update when and if I have a compelling reason to do so. That has nothing to do with the cost of the tool. So, provided it isn't a subscription based tool (which I mostly avoid anyway), I don't see why I MUST update to use a tool perpetually paid for.

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin][$] FredoSpline - v2.6a - 01 Apr 24

      @rv1974 said:

      Buy it, write your own or use free alternatve. Tons of options

      That's a rather silly thing to say. Its a recommendation and it makes a lot of sense.

      As much as I love Fredo's tools which are great, forcing an update on a user who's paid for the tool and has a business to run still remains a major inconvenience, so your statement lacks perspicacity. The user should have a choice to decide if they want to update or not. I understand this whole "forcing of an update" is built on the subscription model, but in a case where a perpetual license exists, that option should be available.

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] s4u_Explode

      @hdpv said:

      Hi Pilou!
      it only explore all Component and Group IN Components(or Groups)
      Carefuly explore Component.Make unique! 😄
      Thanks Oxer!

      Appreciate your hardwork man. As I understand it, this plugin of yours is free. Is there a particular reason why it now asks me to update each time I click on it when I have no reason to? Especially when the plugin still functions as it is meant to?

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] SketchUcation Tools

      @tig said:

      I'll PM you an old RBZ...

      Hi TIG,

      Any chance you can shoot me the same rbz? i.e the 2.0/2.6 version that is.

      Thanks.

      posted in Plugins
      ludnidL
      ludnid
    • RE: Vismat's aren't loading correctly

      @cleeman10 said:

      Hi guys. I just downloaded a bunch of vismat files. When I open them in V-ray, the material looks different from the preview jpg included with the vismat file. When I open the vismat and see the preview IN v-ray (not the preview jpg) it looks different and much worse from what it should look like. It is a different color from the diffuse bitmap texture entirely, the reflection is out of whack... I don't know what's going on. It's like this for every vismat I just downloaded from vismats.com

      I've attached some pictures to explain my situation. Thanks in advance!!!

      It's a colour space issue. Go to the diffuse slot of the material and click on bitmap. Change the colour space from screenspace to linear space or vice versa. I personally, would prefer to go with custom gamma and specify what I'd like the material to look like instead. Usually a value of 0.5 works for me.

      posted in V-Ray
      ludnidL
      ludnid
    • RE: [Plugin] Selection Toys

      @thomthom said:

      @ludnid: what is your user path? I'm still confused by the byte array shows a different path than the error message...

      C:/Users/Ludnid/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] SketchUcation Tools

      @rich o brien said:

      @ludnid said:

      New version of sketchucation tools increases loading time for sketchup significantly.

      Opening and closing the plugin's interface now has a loading time too before I can continue with my work. Reverting to the previous version had everything back at normal.

      Do you mean 3.1.3 has increased startup time? Which version are you reverting to?

      I reverted back to Sketchucation 2.0

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] SketchUcation Tools

      New version of sketchucation tools increases loading time for sketchup significantly.

      Opening and closing the plugin's interface now has a loading time too before I can continue with my work. Reverting to the previous version had everything back at normal.

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] TT_Lib²

      @thomthom said:

      Pushed a new version 2.9.6 to BitBucket and the PluginStore. Should take care of the Load Errors and compatibility with PluginStore - for realz this time!

      Coming a bit late but did you ever resolve the tt_lib showing as disabled in the sketchucation store?. Had this for a while but never really bothered with it as everything loaded fine....still does even after updating to the latest versions.

      EDIT: Removing your plugins safe subD and vertex, I started all over with TTLib2 coming first. The following plugins make TT_lib2 show as disabled in the Sketchucation UI.

      tt_camera
      tt_cleanup
      tt_edgetools

      The other plugins installed that didn't generate this error include

      tt_material replacer
      tt_material tools
      tt_Quadface tools
      tt_replacer
      tt_selection toys
      tt_shell
      tt_text editor
      tt_subD
      tt_vertex
      tt_vray tools

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] Selection Toys

      @thomthom said:

      If you right click on the blank window, do you get the option to View source?

      (and if you open Ruby Console before opening the window, any output there?)

      Sorry for the late response. I just figured I'll do the upgrade to 2017 seeing some of the new tweaks made to it. Selection Toys works like a charm now. Thanks Thom.

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] Selection Toys

      @thomthom said:

      @ludnid said:

      C:/Users/Ludnid/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_selection_toys/webdialog/ui_manager.html

      I'm confused...

      That path isn't what I get from the array of bytes...

      
      > bytes = [67, 58, 47, 85, 115, 101, 114, 115, 47, 74, 117, 100, 100, 32, 82, 97, 109, 101, 115, 101, 115, 47, 65, 112, 112, 68, 97, 116, 97, 47, 82, 111, 97, 109, 105, 110, 103, 47, 83, 107, 101, 116, 99, 104, 85, 112, 47, 83, 107, 101, 116, 99, 104, 85, 112, 32, 50, 48, 49, 53, 47, 83, 107, 101, 116, 99, 104, 85, 112, 47, 80, 108, 117, 103, 105, 110, 115, 47, 116, 116, 95, 115, 101, 108, 101, 99, 116, 105, 111, 110, 95, 116, 111, 121, 115, 47, 119, 101, 98, 100, 105, 97, 108, 111, 103, 47, 117, 105, 95, 109, 97, 110, 97, 103, 101, 114, 46, 104, 116, 109, 108]
      > [67, 58, 47, 85, 115, 101, 114, 115, 47, 74, 117, 100, 100, 32, 82, 97, 109, 101, 115, 101, 115, 47, 65, 112, 112, 68, 97, 116, 97, 47, 82, 111, 97, 109, 105, 110, 103, 47, 83, 107, 101, 116, 99, 104, 85, 112, 47, 83, 107, 101, 116, 99, 104, 85, 112, 32, 50, 48, 49, 53, 47, 83, 107, 101, 116, 99, 104, 85, 112, 47, 80, 108, 117, 103, 105, 110, 115, 47, 116, 116, 95, 115, 101, 108, 101, 99, 116, 105, 111, 110, 95, 116, 111, 121, 115, 47, 119, 101, 98, 100, 105, 97, 108, 111, 103, 47, 117, 105, 95, 109, 97, 110, 97, 103, 101, 114, 46, 104, 116, 109, 108]
      > 
      > bytes.pack('U*')
      > 
      > # > C;/Users/Judd Rameses/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_selection_toys/webdialog/ui_manager.html
      > 
      

      And you have version 2.3.11?

      Can you type in this into the console:
      TT::Plugins::SelectionToys::PLUGIN_VERSION


      2.3.11

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] Selection Toys

      @thomthom said:

      @ludnid said:

      @thomthom said:

      Ok - try using v2.3.11: http://sketchucation.com/pluginstore?pln=tt_selection_toys

      Hi Thomthom. I've got the same problem with Coulteri. With the new version dialogue still remains the same.

      Can you open the Ruby Console and enter these lines, one by one and then post back the result?

      
      > filepath = File.join(TT;;Plugins;;SelectionToys;;PATH, 'webdialog/ui_manager.html')
      > 
      > p File.exist?(filepath)
      > 
      > p filepath
      > 
      > p filepath.bytes
      > 
      

      -filepath = File.join(TT::Plugins::SelectionToys::PATH, 'webdialog/ui_manager.html')
      C:/Users/Ludnid/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_selection_toys/webdialog/ui_manager.html

      -p File.exist?(filepath)
      true
      true

      -C:/Users/Ludnid/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_selection_toys/webdialog/ui_manager.html"
      C:/Users/Ludnid/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_selection_toys/webdialog/ui_manager.html

      -[67, 58, 47, 85, 115, 101, 114, 115, 47, 74, 117, 100, 100, 32, 82, 97, 109, 101, 115, 101, 115, 47, 65, 112, 112, 68, 97, 116, 97, 47, 82, 111, 97, 109, 105, 110, 103, 47, 83, 107, 101, 116, 99, 104, 85, 112, 47, 83, 107, 101, 116, 99, 104, 85, 112, 32, 50, 48, 49, 53, 47, 83, 107, 101, 116, 99, 104, 85, 112, 47, 80, 108, 117, 103, 105, 110, 115, 47, 116, 116, 95, 115, 101, 108, 101, 99, 116, 105, 111, 110, 95, 116, 111, 121, 115, 47, 119, 101, 98, 100, 105, 97, 108, 111, 103, 47, 117, 105, 95, 109, 97, 110, 97, 103, 101, 114, 46, 104, 116, 109, 108]
      [67, 58, 47, 85, 115, 101, 114, 115, 47, 74, 117, 100, 100, 32, 82, 97, 109, 101, 115, 101, 115, 47, 65, 112, 112, 68, 97, 116, 97, 47, 82, 111, 97, 109, 105, 110, 103, 47, 83, 107, 101, 116, 99, 104, 85, 112, 47, 83, 107, 101, 116, 99, 104, 85, 112, 32, 50, 48, 49, 53, 47, 83, 107, 101, 116, 99, 104, 85, 112, 47, 80, 108, 117, 103, 105, 110, 115, 47, 116, 116, 95, 115, 101, 108, 101, 99, 116, 105, 111, 110, 95, 116, 111, 121, 115, 47, 119, 101, 98, 100, 105, 97, 108, 111, 103, 47, 117, 105, 95, 109, 97, 110, 97, 103, 101, 114, 46, 104, 116, 109, 108]

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] Selection Toys

      @thomthom said:

      Ok - try using v2.3.11: http://sketchucation.com/pluginstore?pln=tt_selection_toys

      Hi Thomthom. I've got the same problem with Coulteri. With the new version dialogue still remains the same.

      posted in Plugins
      ludnidL
      ludnid
    • RE: [Plugin] InfinitePanOrbit [Now on OSX]

      Awesome. Just Awesome.

      posted in Plugins
      ludnidL
      ludnid
    • RE: Vray - Light coming through wall joins

      on the contrary...though this is coming quite late. 😉. I've been having those for a while especially in my night renders. After testing some more and checking online, i found out the trick was the irradiance map settings being low. You need to increase the values a bit say min max of -3,0 or -4,-1 or -5,-2. For most scenes though i just use -6,-3 especially when i'm doing night scenes.

      @ ledisnomad - I model with thin surfaces and hardly ever do interior walls along with my exteriors so this was the best way for me to avoid doing double walls or having to do post in photoshop on my renders. Hope this helps. Cheers

      posted in V-Ray
      ludnidL
      ludnid
    • RE: [Plugin] bim-tools 0.13.4(june 22, 2015)

      Splendid Plugin. Works like a charm but for a minor bug so i'll need someone to confirm please. After installing a couple of plugins the day before, sketchup crashed while working within a group and specifically while trying to use the paint bucket tool. Removing the recent installations found bim tools to be the culprit 😄. Does anyone have the same problem?

      NB: I also noticed the crash happens on my second trial just after ive closed the scripts dialogue.

      posted in Plugins
      ludnidL
      ludnid
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