Chris is right, use Tigs objexporter, iv done this in the past and it works just great, but be sure model your topology with tris correctly in sketchup before mapping as other 3d software will create tris in your topology, this will then mess up your mapping, Fbx will work with maya alot better than 3DS max, so there is another option, and as for game engines unity is your best option, it works well with tris, not like UDK or cryengine that require you to use quads when making models and as you know that doesn't work out so well in sketchup