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    ๐Ÿซ› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
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    Posts

    Recent Best Controversial
    • RE: Our good friend Honoluludesktop has passed away.

      I never thought a Sketchucation post would ever make me feel so bad... ๐Ÿ˜ข
      I have a sincere thought for his family.

      posted in Corner Bar
      L
      leminilab
    • RE: "Photosim" Timelapse

      @chris fullmer said:

      I also play guitar and I used to surf before I busted my knee a few times ๐Ÿ˜†

      Videos please! ๐Ÿ˜„

      posted in Gallery
      L
      leminilab
    • RE: "Photosim" Timelapse

      Just ๐Ÿ‘ !
      I just spent 10 minutes of my life watching your video and pdf like a rabbit in the headlights... ๐Ÿ˜ฒ

      Your plugins, your watercolors, your sketches and now this...
      You're evil...

      posted in Gallery
      L
      leminilab
    • RE: Please help me create this shape!!!!!!!

      Hi!

      Well I took some time to refine my proxy and came up with this:
      lomme bed.jpg
      lomme bed.zip

      I think it's getting closer to the original but I'm wondering if there's a better/simpler way to achieve this than what I did?
      LOMME_technical_detail2.jpg
      Lomme 8.JPG

      posted in Organic Modelling
      L
      leminilab
    • RE: Please help me create this shape!!!!!!!

      Hi,

      I'm learning how to use Artisan at the moment so I gave it a try.
      Here's what I have so far:
      egg bed.jpg
      egg bed.skp

      Hope this helps. ๐Ÿ˜„

      posted in Organic Modelling
      L
      leminilab
    • RE: Bar Chair and other (updated 05.15)

      Hi Robert,
      my guess is it's the Artisan plug-in that has been used. It's the version 2 of Whaat's subdivide and smooth.
      More info can be found here: http://artisan4sketchup.com/

      posted in Gallery
      L
      leminilab
    • RE: Bar Chair and other (updated 05.15)

      To me, they belong to the fine design thread:
      http://forums.sketchucation.com/viewtopic.php?f=179&t=31247

      Thank you for educating me! ๐Ÿ‘
      More, please! ๐ŸŽ‰

      posted in Gallery
      L
      leminilab
    • RE: Modeling paper

      Thank you very much for your precious help!
      Take care.
      Nicolas

      posted in Organic Modelling
      L
      leminilab
    • RE: Modeling paper

      Hi,

      Sorry to bother you again but I can't seem to find the plugin you're mentioning... ๐Ÿ˜•

      Can anyone point me to this vector puller?

      EDIT: found it here: http://forums.sketchucation.com/viewtopic.php?t=25293

      Thanks a lot driven and TIG! ๐Ÿ˜

      posted in Organic Modelling
      L
      leminilab
    • RE: Bar Chair and other (updated 05.15)

      Wow! You're doing a great job on these! Congratulations! ๐Ÿ‘
      How/where have you heard of all these chair models?

      posted in Gallery
      L
      leminilab
    • RE: Bar Chair and other (updated 05.15)

      Thank you very much for this extra explanation! I really appreciate! ๐Ÿ˜„

      posted in Gallery
      L
      leminilab
    • RE: Bar Chair and other (updated 05.15)

      Model + textures + generosity = All-star! ๐Ÿ‘
      I tried to follow your tutorial for your bar chair number 1 but had to stop there:
      Alvis_stool.jpg

      At stage number 3, I joint push-pulled the Artisan mesh but you seem to have a round edge between the 2 pus-pulled shapes: how do you do that?

      Apart from that, I'd like to make your bar chair number 1 my default in my views from now on: Do you mind?

      Thanks a lot!
      Nicolas

      posted in Gallery
      L
      leminilab
    • RE: Roadster Update

      ๐Ÿ˜ฎ ๐Ÿ˜ฒ This is brilliant!
      Especially for me who asked for help yesterday to model a sheet of paper... ๐Ÿ˜•

      posted in WIP
      L
      leminilab
    • RE: Modeling paper

      @driven said:

      idea before sleep...
      [attachment=1:1rdrd1sp]<!-- ia1 -->draw_metal+extrude_vector.png<!-- ia1 -->[/attachment:1rdrd1sp]

      there's lots of curvy lines in draw_metal then use TIG's vector puller,

      and I'd probably use Fredo's Taper scaling as well...
      john

      Hi! Thank you very much for your help!
      I ended up doing something quite similar to what you did with curve maker.
      I didn't know of vector puller so I duplicated my curve and used Curviloft to make the junction between my two curves (longer...).

      Here's the result after a little more tweaking, populating a circle with two different instances and placing three different colors spotlights pointing up:
      [attachment=0:1rdrd1sp]<!-- ia0 -->paper drops.png<!-- ia0 -->[/attachment:1rdrd1sp]

      This is close enough to the effect I was looking for! I'll now have a look at vector puller to see how it can make me save time in the future 'sounds like it's gonna be a LOT!).
      Thanks again for your dedication and have the nicest day!

      P.S.: How would you use taper scaling?


      paper drops.png

      posted in Organic Modelling
      L
      leminilab
    • Modeling paper

      Hi,

      I have this assignment for a stage design for which I must draw my inspiration from this:
      http://www.constanceguisset.com/index.php?/scenographie/le-funambule/

      My client really wants to have paper stripes falling from the ceiling and rolling on the stage randomly and making waves and whatever crazy random shapes paper does...

      I can think of a way to do it using curviloft for example but it's going to be very time consuming modeling a few stripes...
      Hence my questions to you guys: do you think of a better/more simple way to model this...

      ๐Ÿ˜•

      Thanks for checking this!

      posted in Organic Modelling
      L
      leminilab
    • RE: Floor generator

      Well this could definately be great! ๐ŸŽ‰

      posted in Plugins
      L
      leminilab
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      @rohallorah said:

      @unknownuser said:

      Hi,
      I was wondering what wrapping method you used for this?

      Hi, I used the planer mode in LithUnwrap if I'm not mistaken. Worked quite well I think ๐Ÿ˜„

      Thank you! ๐Ÿ˜„

      Have a nice day!
      Nicolas

      posted in Plugins
      L
      leminilab
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      @rohallorah said:

      I have been looking for something like this for a long time now and I must say so far so good. I do a lot of interior related work so this is ideal. Been testing with Lithunwrap and seems to work fine so far.

      Here are 2 images I produced earlier on my thrid attampt:

      Sketchup Image

      http://i636.photobucket.com/albums/uu85/RobertOhalloran/UV Mapping with Sketchup/test.png

      VRAY Image

      http://i636.photobucket.com/albums/uu85/RobertOhalloran/UV Mapping with Sketchup/test_render.png

      Hi,
      I was wondering what wrapping method you used for this?

      posted in Plugins
      L
      leminilab
    • RE: Texturing a rock

      Wow! Thank you all for your replies and comments!

      @Pilou, oganocali, Rich O'Brien: Thank you very much, these resources are spot on. The only thing is I need to take some quality time to read AND understand them...
      @solo: Well I have tried this and it looks good but I can't seem to import my textured rock back in Sketchup using Whaat UV Tools...
      Edit: I can't even paint in Sculptris today... ๐Ÿ˜ž

      If I understand this, I have 2 options to texture this rock: paint it myself or apply a ready-made texture. In that other case, I'll have to map it and stretched areas in my geometry will be... stretched ๐Ÿ˜•

      posted in Organic Modelling
      L
      leminilab
    • RE: Texturing a rock

      Hi, I just tried my best to map a texture with Whaat UVTools 0.2 on my rock model (my model rocks!) but was unsuccessful. ๐Ÿ˜ž

      I tried mapping in Lithunwrap but whatever mapping technique I used remained ๐Ÿ‘Ž.

      So my question is: what's the correct method to texture this rock?
      If you've had the patience to read this so far: thank you! ๐Ÿ˜


      rawrock.skp

      posted in Organic Modelling
      L
      leminilab
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