@alan fraser said:
...What this means from a practical point of view is that if, for instance, you have wrapped up geometry in a temporary group to avoid it sticking to adjoining geometry, then subsequently explode it; then that geometry will always revert to Layer 0...whatever layer the group was on...instead of spreading itself out over perhaps several layers.
No Alan, when exploding a group or component, all that is inside and still default (as for layers0 and default texture) will inherit the groups layer and its texture.
I'm sure you know and it's just a little mistake.
@gaieus said:
...There is one (IMO buggy) behaviour in SU that you need to take care of: when there is a group/component on a certain layer (other than layer 0) and you explode this group/component, all the geometry will default to that layer (not to layer 0 where it was). This can mess up your model. There is a solution though. When you explode a group, all its content is still selected. With that selection active, quickly change the layer back to layer 0 in the Entity info box.
Like Gaieus says. And the same behaviour applies to textures. Default entities inside the exploded environment inherit the groups layer and its texture.