@pbacot said:
@kokoriko17 said:
Ok so bottom line, no multithread support in the next year or so ?
It's astonishing that even with a Core i7 3.9GHZ 4C/8T, PCIE SSD , 32GB of RAM and GTX 780, I have to wait 5 hours to clean up a 110 MB high details file because my CPU usage is 15% at max while rendering the scene at very high details takes 4 hours.
Also with complex models, I get a lot of hiccups and sluggish performance and it's definitely not my Nvidia as GPU-ID reports 10-20% GPU usage while sketchup is freezing or not responding most of the time with 15% CPU load ( the maximum it can use ).
I'd swear by sketchup if it were multithreading.
What process are you doing that you wait 5 hours? CleanUp plugin or ..?
What? So to be clear: You hit a scene and wait 4 hours to see it on the screen. Or is this for some sort of output like pdf? Until it gets faster, break up your files. If it's details, why put them all in one file?
Hiccups. Yeah the autosave for large files is a pain. As someone noted regular save is relatively fast, so why is autosave slow?
Hello and thanks for your reply; Yes the cleanup plugin takes too much time. Not that I am trying to compare sketchup to Autodesk products but Autosave usually doesn't lag me that much as I'm on a PCIe SSD ( 800+ MBps read/write ) I hit save as and it takes 2 seconds to save a 150MB sketchup file.
It's not only about the cleanup. For instance if I want to import and obj file using Simlab plugins sometime it takes 20-30 mins depending on the file size because only one thread is active out of 8.
I understand that OBJ files can be complex but after cleanup they shrink significantly.
Here's an example of a scene I'm rendering with sketchup ( needs 14 hours to finish ) :
Before cleanup file size was around 350MB then it went down to 74MB but it took literally 20 hours to finish the cleanup.