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    Translucency rendered correctly with RT but not R

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    • K Offline
      kokoriko17
      last edited by

      So I've followed literally every tutorial on earth to create a lampshade with translucency and after wasting 5 hours I realized that Vray RT does render the desired output but surprisingly not the final renderer.

      I've used 2 sided material and set the color to RGB 104 with forced 1 side.

      I hit R and below is the output.

      https://i.gyazo.com/d0c8529b913af3dbeb1d76b79ef4a0fe.png

      I hit RT ( CUDA ) and below is surprisingly a different output

      https://i.gyazo.com/e1461d43796f65202e87176686a019d3.png

      Everything else is rendered correctly in VRAY R

      https://i.gyazo.com/030bb0eab725fc3b9aa326a7f53d9af1.jpg

      https://i.gyazo.com/1e8e4ef456bf056bd1eb84b3b798f5e8.jpg

      Machine :

      iMac 27 Core i7 3.9 GHz
      32GB RAM
      PCIe SSD
      Nvidia GTX 780

      Appreciate some guidance.

      Cheers.

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      • K Offline
        kokoriko17
        last edited by

        37 views and no reply which is a bit sad but I managed to fix it. For some weird reason I had to reverse faces, paint and revert. Now it's rendering correctly.

        https://i.gyazo.com/72b643856265afdb08a29c16da2550bb.jpg

        A note to developers, sphere lights are way too bright for an intensity of 30 if they are within a group. I had to put them outside the chandelier group for a proper brightness.

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        • TedVitale_CGT Offline
          TedVitale_CG
          last edited by

          Backside faces are not currently supported by GPU rendering in Sketchup, That may be the reason you were having some errors.

          Ted Vitale
          Owner | Creative Director
          http://www.voxl.vision

          1 Reply Last reply Reply Quote 0
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