@thomthom said:
I'm not aware of anything that prevents bumpmaps from displaying - and from the distance of your sample render it's impossible to see if there is any bumpmap effect.
However, there are some requirements to make displacement work:
Any mesh with a material with displacement must be isolated - displacement will not work if the displaced mesh is connected to any geometry that has a different material. This includes edges. So ensure you have isolated (grouped, or made into a component) the mesh you displace - and ensure you also check the material of your edges.)
How about those texture at the back? they don't really have the exaggerated form as the material at the front, or is the distance too far to see such exaggerated form? meaning the front and back of the geometry (let's say it is a square box), cannot be of different materials, otherwise the bump or displacement settings would not work? so in order to solve that now, I would have to group them individually?
Anyway, would forming group of objects within another group might potentially caused the same problem?
anyway, thank you so much for your time. Looking forward to hear from you again!