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    Mirror surface

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • R Offline
      Robert Pearce
      last edited by

      I think a lot of people use the Corrugated_Shiny metal material. Paint it to the surface, and use Texture > Position to rotate it 45 degrees. Enlarge and position it as necessary to get the desired effect.


      dresser-mirror.jpg

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      • B Offline
        bertb
        last edited by

        In my work I found that you can increase the effect adding some transparancy to the shiny material
        Good luck
        bertb

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        • G Offline
          gjo
          last edited by

          thats worked a treat. cheers

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          • P Offline
            pix_zaaaaa
            last edited by

            Thank πŸ‘

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            • D Offline
              domi_nation
              last edited by

              Either this doesn't get me mirror effect with reflection and everything, either I'm doing something wrong (Texture > Position is making me confused)... 😳
              I'm begging you all for some additional help on this topic.

              P.S. I refuse to make peace with the fact that SketchUp doesn't contain simple 'mirror' material in the paint bucket 😒

              thanks everyone πŸ˜„

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              • Dave RD Offline
                Dave R
                last edited by

                @domi_nation said:

                Either this doesn't get me mirror effect with reflection and everything, either I'm doing something wrong (Texture > Position is making me confused)... 😳
                I'm begging you all for some additional help on this topic.

                P.S. I refuse to make peace with the fact that SketchUp doesn't contain simple 'mirror' material in the paint bucket 😒

                thanks everyone πŸ˜„

                I don't think anyone insinuated that you would get a reflection. You won't. If you aare waiting for a material to do that in SketchUp, I imagine that you'll have a long, wait. Why don't you do what others do and use a rendering application for that?

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • D Offline
                  domi_nation
                  last edited by

                  @dave r said:

                  I don't think anyone insinuated that you would get a reflection. You won't. If you aare waiting for a material to do that in SketchUp, I imagine that you'll have a long, wait. Why don't you do what others do and use a rendering application for that?

                  I'm not that experienced in that, so I just hoped there is something else...
                  Thank you, and I hope I didn't step on any toes here by making such remark πŸ˜†
                  it was more of a desperate call πŸ˜‰

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                  • R Offline
                    Ross Macintosh
                    last edited by

                    Hi Domi_nation

                    Are you able to get it to replicate what Robert posted above? The intent being it will look "shiny" but it isn't actually going to reflect anything. For many of us that shiny metallic look is effective enough to convey the idea of a reflective surface. Using the position texture function can be a bit tricky. I'd suggest watching the training movie about it.

                    Regards, Ross

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Or, if you ultimately want to fake reflection, you can use this tip in the Tutorial Section.

                      Gai...

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                      • J Offline
                        Julius
                        last edited by

                        @ross macintosh said:

                        Hi Domi_nation
                        Using the position texture function can be a bit tricky. I'd suggest watching the training movie about it.

                        or export the texture image, rotate it and import it again.

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