We'll see about a free version later. For now my main concern is to make paying customers as happy as possible
Posts
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RE: Skatter
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RE: Skatter
Yes, as we're approaching the final release, we're moving toward the final price.
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RE: Skatter
We're opening sales for 200 more licenses on Wednesday, December 23rd at 16:00 GMT.
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RE: SUbD - Non-destructive subdivision with creases and quads
@stinkie said:
I will get you for that, Hauchecorne!
It was either that, or I would have been drowned in support requests... Not sure that would have been a good thing for anyone.
Plus, it probably would not have changed the v1 release date. -
RE: Webdialog losing focus in V16?
Yes this is a new behaviour in SU2016 on Windows.
If the cursor enters the viewport, then the viewport gets the focus.This happens with webdialogs, but also inspectors, the ruby console, etc...
This is quite annoying...
The viewport also gets the focus if you activate a tool even while the cursor is still inside a webdialog. -
RE: Skatter
@greenskp said:
How much will be a beta license?
It will be 50β¬ minimum. But this time we will enable "Pay what you want". This means that if you think Skatter is worth more than 50β¬, you can pay more
The page says "0 left", because for now sales are not open. They will be on monday at 10:00 GMT.
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RE: Skatter
As promised, we are giving you heads up notice that Skatter for SketchUp will be made publicly available with 100 additional beta licenses on Monday, December 14th at 10:00 GMT.
Navigate to the Skatter for SketchUp buy page on the day and time to get it! -
RE: [REQ] Component paint.
Theoretically, it should be possible.
But uniquely bending like this would generate lots and lots of unique components. -
RE: Corona Renderer for Sketchup
I'm guessing you used TR1 in Thea, try Presto MC, you'll be surprised
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RE: Corona Renderer for Sketchup
@pilou said:
Seems scattering is the new paradigm of all today renderers!
http://getskatter.com/ here specially for SU!By the way, Corona already supports Skatter
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RE: Profile Builder API?
@whaat said:
Would this be of any benefit to the SU Extension development community?
Possibilities of synergy between plugins is always a good thing.
Even though for now I can't think of how I could use it with my plugins, I really encourage you to release this APIBTW, you might be interested in this : https://docs.google.com/document/d/1zajtstNXtxj9pJFc-6xOBeC4WienBdgXpDySSM6Mxk8/edit
This is what I use with Skatter to send data to the render engines, bypassing Sketchup. Maybe you could add that option for users creating very big PB setups? -
RE: SketchUp 2017 Wishlist
@ashscott said:
Speaking of which, I'd pay someone to clean up Layers Panel and make it as robust as possible - I just can't pay enough to make it worthwhile - on the other hand, if there were a number of us willing to pay...
You could start a kickstarter or similar
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RE: Endor
The big Sequoias are from Xfrog.
The smaller pines are the Pacific Firs from the Sketchucation store.
The smaller trees and big ferns are from Evermotion.
And all the other smaller plants are from the iAlpine pack from rendering.ru -
RE: [Plugin] Layers Panel 1.2.1
Layers panel is not maintained anymore.
It is now open-source, anyone can contribute and update it, or even make it better and sell it if you want.
Here is the repo : https://github.com/jiminy-billy-bob/Layers-PanelAs a result, I'm not responding to bug or feature requests anymore. You can still post them, in case another developer might want to fix/add them.
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RE: SketchUp 2017 Wishlist
@jql said:
I believe he'd gladly welcome a native solution to this...
I'd very much indeed.
I'll soon make it completely open-source, so that anyone can update it, even try to make money out of it, whatever.
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Endor
I got inspired by playing Battlefront
Rendered with Thea Presto in Sketchup, using Skatter.
I let it ran overnight, so it took 9h but it was probably cleared before that.Stormtrooper and AT-ST models are from the 3DWarehouse.
(High-res)
Raw render (High-res)
Sketchup viewport (High-res)Overhaul, it was pretty fast to create, just a few hours. And it's actually converting all the vegetation models to Thea proxies from 3Dsmax that took the majority of the time.
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RE: SP3 and 3.0 Email - Rumor Control
@valerostudio said:
Hopefully, it's a full implementation of 3.x that's in Max, so maybe we will see stereoscopic camera and dare I say Fur?
From what was told at Basecamp, there won't be fur nor fog, but stereo camera should make it.
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RE: SP3 and 3.0 Email - Rumor Control
Vray 3.0 is indeed coming. We've seen a sneek peak at Basecamp : http://sketchucation.com/forums/viewtopic.php?p=576775#p576775