@trocket said:
Lewis,
Sorry you feel I stole the idea from you. In truth I didn't, and I'm sure there are many people who realized you could use the blur filter with fog to simulate the effect when Adobe released the blur filter, I think in CS2. That's when the idea came to me anyway.
You should get full credit though for sharing the idea here first though, so many props to you.
It's a fun effect, hopefully we'll be putting out more videos on creating effects in PS. Cheers!
Tyson
Google SketchUp
Oh, don't worry about it, Tyson...I have no right to be peeved, and I think I must have just been having a wretched day when I wrote that post. I'm sorry for the tone. I sure didn't patent the idea or have any desire to...and I did find, just recently, an obsolete tutorial on another forum where the old Ruby fog script for SU5 was combined with some other scripts to generate a "depth mask" output automatically, which was about the same "SketchUp" era when the idea occurred to me (I'd post some images, but the project belongs to the firm where I was working at the time and I have no right to display the renderings).
Anyone familiar with post-processing output from the dinosaur modelers like 3DS Max or Form-Z probably saw the possibility. I was doing this with Max output, z-depth alphas, and the Photoshop Gausian blur filter (and masked adjustment layers to create desaturation) in PS 6...just as I had been taught when I worked for one of the big render houses! All I needed was a gradient to depth to recreate it with SketchUp.
Incidentally, the makers of Rhino (who are really insecure about SketchUp, it seems) recently updated their faux-SketchUp "Penguin" rendering package to automatically include a depth mask output! I think a lot of people have independently noticed or realized the value of depth mask creation in the context of NPR renderings.