Namza,
It doesn't matter if it's well known or not, it's a neat trick and you're the first to post it here so thanks!
I edited your subject title so it's a bit easier to understand and find.
Thanks again,
Namza,
It doesn't matter if it's well known or not, it's a neat trick and you're the first to post it here so thanks!
I edited your subject title so it's a bit easier to understand and find.
Thanks again,
Very impressive- I don't think I have either the skill or the patience!
Here's a seamless wood floor texture I made in Photoshop- it's grayscale so you can adjust it to any colour tone you want in SU- the joints are dark enough that they don't look weird unless you go really crazy with the colour changes. Oh and you can also use it as a bump map in render progs.
Re: the email address, replace the "atter" with the "at" symbol and the "dot com" with .com.
Jackson
WOW! Not sure how often I'd use this, but what a resource! Great work as always Didier.
Koki,
Traurig, Ich spreche kein Deutsch, aber diese sind ausgezeichnete Bilder.
Jackson
Takesh,
I must admit I've been too busy with boring stuff to have another go at doing these depth maps- I keep meaning to create a Style which incorporates the right settings. I didn't worry too much about the lines as it didn't have much of an effect on the blurring (as it bled over the lines anyway). I'll try to have another go at this this week.
Regards,
I should've said that the ground plane in my example was built geometry not SU's own ground plane. So it's not even a ground plane bug- it seems to be something to do with either orientation or angle of view relative to a viewed plane. Weird.
Jackson
Lewis,
Sorry, I've been offline this weekend (I almost always am).
Yep, I see what you mean about the "depth map" exports- I got similar results. Bizarrely, when I exported now (with edges off) edges still show up in the exported jpg which I swear didn't occur last week.
Either way, neither of the bugs seem to affect the results enough to worry too much (although highly textured ground planes might show up the errors more dramatically). I've always found depth maps to be more of an art than a science so I'm not too worried about these glitches.
Jackson
haha, great pic Solo!
@kwistenbiebel said:
Sorry guys but does 'Rhino' refer to 3D in any way?
I mean, a rhinoceros is not exactly sexy ...(at least not to me)What about 'MOI', which just means 'me' in French...
Or 'Maya'...which is a comic figure (a bee) from the eighties.
Well, no those names don't really have much to do with 3D CAD (although MOI stands for Moment Of Inspiration which is at least aspirational), but importantly, Rhino and Maya are just cool words in English. Not only do they sound cool, but one is nature's tank (panzer), a beautiful, fast, fearsome beast and the other is an ancient civilisation renowned for incredible surveying ability, stonemasonry and workmanship. Ketchup is not a cool word, nor a cool product and SketchUp is frankly the sort of awful pun a 5-year-old would laugh at.
Wow, I'd forgotten how much I disliked the name! :eugeek:
Jackson
@firkins said:
Too close to "ketchup" that it sounds silly?
Soooooooo close to "ketchup" that it sounds moronic IMO!
I never understood their thinking about the name- if we can imagine that the word "ketchup" did not exist, then SketchUp would actually be a pretty good name, catchy and descriptive...... but clearly the whole premise behind the name was that it was a semi-pun on the word "ketchup".... a word which has nothing what-so-ever to do with 3D CAD design. A word whose main association is that it's what kids put on their french fries. It's a stupid, stupid name which makes a very clever piece of software look like a toy.
Jackson
For the second time this year there is a two page article in the Architects' Journal about how widespread, revolutionary and powerful SketchUp has become in the contruction industry. It makes specific mention of Rogers Stirk Harbour + Partners (Richard Rogers new firm) among other megafirms and starchitects making much use of it at many stages of their projects. To put this in context, the AJ is THE serious weekly magazine for the British architectural profession and I would guess more than 95% of UK firms subscribe to it. Just 4 years ago I used to be slightly apologetic when I said one of my most valuable skills was being very proficient in a funny-sounding little known program called SketchUp (I still hate the name), but clearly EVERYONE now recognises it as the best bit of design software out there. Autodesk who?
Sorry I can't link to or scan the article- it's copyright, but if you have access to a paper copy, take a look, it's near the back.#
Jackson
Coen,
Mistakes happen- it is a hell of a responsibility to be the guardian for all the hard work and good will of thousnds of posts, but don't let this setback upset you. The second option definitely sounds best if possible- it would be such a shame to require recent members to re-register.
Jackson
Sorry, I just meant with regard to PS CS' depth of field lens blur filter.
Jackson
Lewis,
I definitely missed that one or I would've been all over it. Unfortunately I suppose not that many have PhotoShop CS so that's why it may not have widespread appeal.
Jackson
Aw, Lewis you beat me to it. I worked them out for myself using fog, no shadows, edges not displayed and hidden line render.
This is a PS CS2 lens blurred SU image I just did- very happy with the results!
Many many thanks for this brilliant tip,
Jackson
p.s. expect to see a LOT of lens blurred SU renders from now on
Lewis,
That is one of the best example of lateral SU thinking I've seen! Using fog to create depths maps- you genius!
Yes, can you post the style/shadow settings you used for these please? I was overjoyed when I realised I could use PS's lens blur filter to post-process Vue's renders- it's own focal length blurring is extremely time-hungry and more importantly absolutely CR*P. I'd love to try the same with SU renders.
You've made my day,
Jackson
I'd love to see SU export depth maps for applying post-process focal length blurring and other effects- I'm sure it can't be too hard as SU already recognises depth with regard to orbiting and zooming.
To be honest, I'd expect to see an integrated render engine before this one is even considered.
Jackson
I moved this to the Bug Report forum so hopefully one of the Google folks will pick up on it.
poster-Jackson Barkess