sketchucation logo sketchucation
    • Login
    1. Home
    2. hsrhdrehre5654654
    3. Topics
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    H
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 43
    • Groups 1

    Topics

    • H

      Exporting UVS to blender

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
      13
      0 Votes
      13 Posts
      2k Views
      sicksickisckS
      http://wrap-r.com/
    • H

      Texturing organic models.

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
      4
      0 Votes
      4 Posts
      549 Views
      JQLJ
      Nope... It's fast if you use Blendup. Just Hide all edges and then, unhide where you want your seams to be. Then UNwrap there using the Unwrap tool. It should be a straight forward job to you (because it is for me). The only thing is that when your model comes back to sketchup, if modify it's geometry without a plugin that keeps UV maps (like SubD or Artisan do) you are probably f''' up and need to redo the map... But then again, with those seams in the right places it's fast. For flat faces it will be better to UNwrap in Sketchup.
    • H

      Reflection/Hilight problems

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
      3
      0 Votes
      3 Posts
      828 Views
      H
      Well, since it seems that nobody is able to give me advise.. so i wasted several hours and watched 4 tutorials (until if found one that gave me some clues..) to find a solution. The "trick" (just in case someone want to know) is to lower the color saturation of the parallel reflection until that effect dissapear. At least thats the only thing i could find to fix it. In the end, i dont get the reflections i would want in some areas (i really dont get vray lol, why is evrything so hard.. xD) but i prefer that instead seeing white dots without reason or "painted" areas with white for no reason.
    • H

      "Material (xxxx) produced overbright or invalid color"

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
      2
      0 Votes
      2 Posts
      1k Views
      H
      So, nobody encountered this?? or nobody knows anything about it??
    • H

      Translucent model take ages to render.

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
      19
      0 Votes
      19 Posts
      4k Views
      H
      @tedvitale_cg said: @hsrhdrehre5654654 said: But still i dont get why vray is so problematic dealing with these surfaces. Hell, not even a 640x480 render can be done. You're using the demo. I've done the best I can to teach you how to make your rendering look the way you want it. Good luck in your efforts. No , im not. And i thank you for your help, but again, the main problem is the time it takes. Of course you understand, i am not willing to wait days to render just that.. (nor i have the time, nor im willing to).
    • 1 / 1