Nice, but I have some doubts. Airships are very sensitive to wind, so, unless they are in a closed hangar, they should always face the wind, held by the nose. The nose crane should be on rails, to move around to keep the ship facing the wind, and the land structures should be drawn so as not to interfere with the movement ...
Posts made by Hepf
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RE: Airship in dock
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RE: Dome
Don't know how long it took, but probably less than you'd think, maybe twelve hours, in bits and pieces. It's very modular, one slice of 45 degrees, mirror once, rotate and copy three times. In the images I only show half, but obviously I can mirror the whole thing and get the complete interior.
I think this will be it for the time being, maybe I'll try to export it to Blender or Daz Studio and make a video ...
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RE: Dome
I'll try to place the dome on a building loosely inspired on Michelangelo's scheme for St. Peter
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RE: Blender forum in sketchucation
I usually hop from sketchup (make) to Blender, and it is rather painless, apart some quirks. Blender accepts .dae rather well. Instead I've had problems with exports from Sketchup to DAZ Studio, which is strange, since both programs use .dae as the default format. Any idea?
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RE: Dome
I did it hurriedly, so the circular angle is a bit off measure, but you gtet the idea ...
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Cordoba
I've been recently to Cordoba, and the Mosque is fascinating. I am trying my hand at it ...
I tried to upload the .dae file, but it is not allowed. Why is that?
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RE: [Plugin] SketchyFFD (Classic)
Thank you Chris. I was drawing the half dome of Maxentius basilica, and needed just that.
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RE: Build Rome
From time to time I go back on my model of the Colosseum valley. Here is a new version of Venus and Rome, and the half dome of Maxentius basilica. The half dome was done thanks to the FFD tool.
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Doodle
voluta.skpI was wondering how I could model a ionic capital, but then I just went on and played with the failed results. I think they are fun ... if not what I was trying to get ...
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RE: Build Rome
Well, I am trying some animations with rendering and textures, using Blender Cycles. All of the model has been built in sketchup, exported to Blender, dressed with textures and rendered in Blender Cycles. These are two stills, still working on the animation, will post it when ready.
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RE: Spanish patio
I am trying to get the hang of Blender Cycles. This is my first try ... hope to get i better ...
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RE: Spanish patio
This should be it, more or less. Now I'll try and get textures and a decent render ...
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RE: Spanish patio
Well, it needs far more details than what i figured when I started ...
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Spanish patio
I snapped a photo of a courtyard in Leòn, Spain, and got an itch to build it in 3D. Just starting ...