I've use Box Tapering before and it's performed wonderfully (as do all of your amazing plugins), but I'm having a problem now. I'm trying to taper an object, just move the face in a bit. Well, when I move the cursor in the direction I want, nothing happens, and then it snaps to .95. After that I can keep moving it in just as smoothly as you please, but I cannot get it to go anywhere between .95 and 1.00, if I try it just snaps back to 1.00. I've tried typing in the taper I want (somewhere around .98, although I can't be sure yet because I havent' been able to test it), but when I hit enter nothing happens. If I hit enter again it snaps back to 1.00. I've tried many, many times, no luck. Any help would be appreciated.

Posts
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
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RE: Box Tapering problem
Doesn't anyone have some suggestions on why this is happening? If I lose the ability to use this plugin my life is going to get a lot more complicated!
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Box Tapering problem
I've use Fredo's box tapering before, and it's worked wonderfully (as do all of his amazing plugins). However, I'm having a problem now. I'm trying to taper an object, just move the face in a bit. Well, when I move the cursor in the direction I want, nothing happens, and then it snaps to .95. After that I can keep moving it in just as smoothly as you please, but I cannot get it to go anywhere between .95 and 1.00, if I try it just snaps back to 1.00. I've tried typing in the taper I want (somewhere around .98, although I can't be sure yet because I havent' been able to test it), but when I hit enter nothing happens. If I hit enter again it snaps back to 1.00. I've tried many, many times, no luck. Any help would be appreciated.
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RE: What does this msg mean?
Doesn't enlarge them that much but with my eyes I need all the help I can get
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RE: What does this msg mean?
Yeah, made the mistake of installing SU7 on same puter as SU8 and my thumbnails went away. Tried uninstalling, reinstalling, praying, cussing, nothing got them back. So I installed Mystic Thumbnails and got them back, plus it had the option of enlarging the thumbnails a bit.
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RE: What does this msg mean?
Nope, haven't braved the world of renderers yet. Can't remember what I was doing the other times it happened, but this time all I did was copy a component to a separate folder, then opened that folder, and when I used Mystic Thumbnails to enlarge the thumbnail this message appeared. It's still sitting there, not going to click yes or no until I hopefully get some information about what either choice does.
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What does this msg mean?
From time to time, not too often, I get the following message. I always click "No", but I can't swear that nothing bad happens somewhere among all my sketchup stuff.
What causes it?
Is it something I should worry about?
If not, is there a way to stop it from appearing?
What's the real meaning of life?
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RE: Materials folder question
@solo said:
Share 30GB?
I've got space too, and I'll even provide the dvd's. Or you could just provide me a link to your computer and I could download them directly (and I wouldn't look at anything else, really. Trust me
)
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RE: Materials folder question
Thanks, but even at the extra large size it's still difficult to see some of the textures clearly, especially if they're dark, and if you have several similar ones it's difficult to be sure which one you're looking at. I hate having to use magnifying glasses, but maybe my eyes are getting old (I would guess so, since the rest of me certainly is)
Thanks
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Materials folder question
Is there any way, maybe a plugin, that can increase the size of the textures viewed in the Materials Folder. I'm not talking about modifying the textures to make them bigger, I'm talking about the little pictures in the folder, sometimes they are just way too small to actually see what the texture actually looks like, especially if it's a dark texture. Thanks.
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RE: Showing intersection lines
Probably none of my business, but what's a "bling club"?
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RE: Showing intersection lines
@thomthom said:
If you have an object with lots of details that will be presented in a small size on screen you're best of hiding more edges.
It will not be viewed at one particular distance, it's just that when it's viewed at a greater distance the problem occurs. As far as hiding the edges, for me that's not an option. The edges in this particular model play a big role in it's appearance, as I indicated when I posted my original question, wanting to know how to view more edges. When you hide all the edges, on this or any other SU model, it just looks so bland, so 2 dimensional. At least to me it does.
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RE: Showing intersection lines
@unknownuser said:
Looks like your Rim is the issue...
I've tried that, I've deleted the entire surface you're referring to, still there.
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RE: Showing intersection lines
@thomthom said:
The edge?
You want to hide the edge?All I want to do is prevent the ugliness around the outer edge of the rim when it's viewed from any distance, at an angle. As I explained in my original post, it looks like it's got some sort of herringbone pattern, like you see on tv when somebody is wearing a suit with the wrong pattern on it, it seems to "shimmer". Geez, it's so difficult to explain, like trying to describe a smell, or a color. If you look at the model you can surely see what I'm referring to.
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RE: Showing intersection lines
@thomthom said:
What ugly stuff? Got a screenshot?
I posted a screenshot at the beginning of this thread, but it's difficult to get a good photo of it.
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RE: Showing intersection lines
I've been going nuts trying to figure out this "open gl" thing. Could somebody take a look at my rally wheel and, if you can figure out how to get rid of the ugly stuff around the outer edges of the rim when you view it at a distance, could you please explain how you did it? I really need to learn this.
Also, was having big problems with my model after I replaced the old wheels with my new ones, whenever I would move it, rotate it, even consider the possibility of someday thinking about maybe doing anything to it all the textures and a few other things would disappear until I stopped what I was doing. Finally figured it out - even tho the lugnuts accounted for about 6kb in file size, they added a whopping 82,125 edges to the model!! Got rid of them and the problem went away. One more lesson learned, I suspect a very valuable one - I was only concentrating on getting my file size down, paid no attention whatsoever to my edge count. Didn't realize how important it was till now. God, I really can identify with the poor Scarecrow's plight - I need a brain!
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RE: Showing intersection lines
I don't want transparent lines, that would be pretty useless, I was asking if there was any way to adjust the transparency of lines, so that they still show but maybe not quite as much. It's a detail thing. But thanks for your help.
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RE: Showing intersection lines
@dave r said:
No. You can't adjust the transparency of a line as you are asking.
As to the "sparkly" edge you are seeing, I expect that's an OpenGL thing where the face behind is showing through. To get rid of it, get rid of the face behind there.
I don't get it. How can something behind something show thru? I ask for transparency for lines and it's not possible, but I get transparency on faces that I don't want?
Is there anything in this program that behaves normally, all the time?? Whether it's trying to get around the infernal inferences (which I will never understand why they don't include a command to just turn them off temporarily, at the users risk,when it's necessary for what you're trying to do at the moment) or just trying do something as simple as push/pulling a shape thru another shape, very basic shapes, and if it's in a bad mood or the moon is in the wrong phase either it just keeps pushing out the other side or won't go beyond a certain arbitrary point, etc, etc, it's beginning to feel like I spend half my time working around the strange things it does instead of just working on something in a straightforward manner. I know, I'm inexperienced at all this, and it's not like I paid money for it, and obviously there are ways to accomplish what you're trying to accomplish or there wouldn't be such a huge following or so many amazing models being created. But it does get a bit frustrating sometimes. There, I've vented. Sorry if I put anybody off. Just a noobie rant. Now I'll get back to working on the beast
They really need more angry smilies on here
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Showing intersection lines
I'm making some rally II wheels for my GTO project, and I have a couple of questions.
Is there any way to have a line show where to components intersect each other (as indicated in first photo)? Sometimes it would add a little visual interest to a project.
On the outer edges of the rims, they look ok when close up, but as you move away they look like they've got St. Elmos Fire or somthing, all sparkly and sort of a herringbone pattern. Really ugly. This doesn't show up well in the photo, naturally.
And as long as I'm here, one more question - is there any way to adjust the transparency of a line? Make it like 50% transparent so it's still there but a little more subtle. Probably not, but you never know till you ask.
Thanks
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RE: Getting rid of lines where faces join
OK, I've figured out how to do that. I'm gonna get some sleep and try it if and when I wake up. Should be sometime in December.