Showing intersection lines
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Also - when you Export 2d it will look differently from what you see in screen - at least in terms of anti-aliasing.
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@hellnbak said:
@unknownuser said:
Looks like your Rim is the issue...
I've tried that, I've deleted the entire surface you're referring to, still there.
the drawing is pretty sloppy. you have lines next to lines that should in fact be one line etc which is compounding the effects you're seeing.
that aside, you're asking to see a curved line made out of squares (pixels of your monitor).. something's got to give somewhere.. it's not going to happen. sorry.
some antialiasing settings can sort of reduce the effect but it's still going to be present no matter what you do or what software you're using. -
Ok,
if you dissect the outer rim you'll see it's made of components. Good practice...
if you analyze those components you'll see they don't meet, but overlap. Bad practice...
remember earlier i said face on face = z-fighting
These little errors occur everywhere and when you add them up you get visual trickery. Kinda Jeff's cool avatar
you'll notice a new member to the bling club soon....
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@thomthom said:
If you have an object with lots of details that will be presented in a small size on screen you're best of hiding more edges.
It will not be viewed at one particular distance, it's just that when it's viewed at a greater distance the problem occurs. As far as hiding the edges, for me that's not an option. The edges in this particular model play a big role in it's appearance, as I indicated when I posted my original question, wanting to know how to view more edges. When you hide all the edges, on this or any other SU model, it just looks so bland, so 2 dimensional. At least to me it does.
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Probably none of my business, but what's a "bling club"?
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