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    • RE: Brembo Brake Caliper and Rotor

      Thank you very much Eric, Terry and Remus. πŸ˜„

      Remus, I used the HDR Probe "Campus" however I did add a sun. My favorite of those is the "Uffizi" probe but that doesn't work very well with shiny metals.

      Still trying to get a hang of Kerkythea. At first it wasn't that way but once I got started it seemed to get easier. Of course using it for an architectural rendering is something I'm still working on.

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: [Plugin] BoolTools just released!

      Another great ruby Dale. Scooped it up the second I saw this post last night.

      Since I've been putzing around with drill bits I thought this would be handy amongst other objects. This is an eyeballed version I just did without needing any clean up.

      http://img65.imageshack.us/img65/2391/drillbitrobattosf2.jpg

      The cut into the cylinder had to be copied twice (180 degrees). Basically this involved: 1) helix13; 2) curves to tubes; and 3) Bool Tools.

      This will surely cut down on intersecting and erasing.

      πŸ‘

      posted in Plugins
      Gus RG
      Gus R
    • RE: Drafting Table Project

      Nice. Is that a Borco cover I see on there?

      posted in Gallery
      Gus RG
      Gus R
    • RE: Can't paste or draw on new layer!

      While experimenting with that skp it made my computer beep. CPU warning followed by a Bug Splat.

      However, I had another idea which is to reduce the amount of faces. At the pallete bases you might want to consider replacing the curve with a chamfered edge (or bevel). It has about 6 faces which can be reduced to a single plane of the chamfer. It'll help for sure.

      Great concept and execution on the palette idea.

      posted in SketchUp Discussions
      Gus RG
      Gus R
    • RE: Brembo Brake Caliper and Rotor

      Jason,

      Thank you.

      I used the "Round Edges by Bezier" ruby. At first I did the interior sides of the caliper to scale since the model is to scale. What I found was that it limited the radius to 5 mm for the most part and that it resulted in a lot of broken edges. Regardless that worked but I had to do a lot of manual repairing of the broken curves in place.

      This is the after stage were you can see that I also worked in quarters since it's symetrical here (upper right).

      http://img376.imageshack.us/img376/1813/robattobrembobrakes03mk9.jpg

      Later, I discovered that increasing the model by 4X worked better with far fewer broken curves. I was able to have more flexibility with the radii sizes as well. In this image below it shows the white faces which had the broken parts. This was caused of all things by one tiny broken line and one larger broken line from the extrusion. One of those will result in poor round edges. After I cleaned up the extrusion it was able to perform a clean round edge. I also like to extend some of the work beyond the confines of related parts. I pushed everything back to were it belonged and scaled it back down by 0.25X.

      http://img362.imageshack.us/img362/7817/robattobrembobrakes04if4.jpg

      The sides of course had to be two parts for the swooped portion over the name.

      So scaling up helps as does cleaning up the lines from the extrusion. They have to be continuous. Welding lines also helps for this as with other SU functions.

      Gus

      Just in case. Here's the ruby.

      404 Not Found

      favicon

      (www.crai.archi.fr)

      posted in Gallery
      Gus RG
      Gus R
    • RE: Brembo Brake Caliper and Rotor

      Thank you very much, Pete. Spent a lot of time on this and this is the second version. After looking at it for so long, you know, it gets old after a while.

      Cheers.

      posted in Gallery
      Gus RG
      Gus R
    • RE: Can't paste or draw on new layer!

      Sake,

      Seems to be a lag when drawing any linework on the original drawing. At 3.88 MB it's not that large of a file considering. I go up to 20 MB sometimes and I have a P4 CPU.

      Try this which I just tested. It's rather simple.

      Open a new drawing fresh. Then, insert this drawing into the new drawing a component and explode.

      Should clear things up quite a bit. Works on my end.

      Don't forget to purge the new drawing.

      posted in SketchUp Discussions
      Gus RG
      Gus R
    • RE: Residential model...

      Great model, great rendering and great house. Looks like a beach house in Bayhead.

      Don't know about Podium but I'm sure you can find an answer. Might want to ask in the Podium forums if you haven't already.

      posted in Gallery
      Gus RG
      Gus R
    • Brembo Brake Caliper and Rotor

      Well, while waiting for another residential rendering I took on a brake caliper which expanded into the rotor and then some. The caliper is a Brembo A1.37.11/14 caliper and an 09.5890.31/41 rotor that they use in Formula 3000 racing.

      Already started another house since then. Basically this is all basic SU free apps and "Round Edges by Bezier" for the caliper body and "Arcs to Cylinders" for the tube at the bottom. The rendering is done in Kerkythea and the rotor texture is something I found at the CG Cars website in their textures section.

      It's not 100% accurate but I sure spent a great deal of time measuring using the Brembo drawing specs from their site. It's sure easier entering metric data as opposed to the fractional inputs of "Imperial Units."

      Might have the rotor flopped.

      http://img261.imageshack.us/img261/4645/robattobrembobrakes01hs1.jpg

      SU model.

      http://img442.imageshack.us/img442/3803/robattobrembobrakes02jj1.jpg

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: Another Teezer SubSmooth

      Excellent. I bet that took a lot of patience.

      posted in Gallery
      Gus RG
      Gus R
    • RE: Warehouse WIP

      Nice work. Remind me of a lot of the new warehouses they put up around here in the outlying metro areas.

      Looks like a concrete tilt-up. Last one I did was site plan application with all the works and later the construction documents. Typically with the banding details both verical and horizontal including rustication lines.

      posted in Gallery
      Gus RG
      Gus R
    • RE: Residential - Sebastian

      Thanks again.

      Marked, the depth of field is from something I picked up over here,

      301 Moved Permanently

      favicon

      (www.sketchucation.com)

      With a video here,

      It's done in Photoshop. Not sure if it can be done in Paintshop Pro or other apps. It's actually easy to do.

      Honoluludesktop, the grass is straight from SU. I think it's the bluegrass texture if I'm not mistaked. The tree shadow is a tree I place behind the camera which will then cast a shadow on the subject -- in this case being the house. The specific tree in this case is the middle tree found here,

      Error 404 (Not Found)!!1

      favicon

      (sketchup.google.com)

      I like casting shadows on the homes since it frames the house nicely. For the most part I use the "Mover" ruby which allows me to set the tree in the correct place from within a specific scene without having to actually see the tree while it's being moved. Mover is also good when dealing with higher LOD objects which can become difficult to move within a large SU file.

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: Racing Rim and Tire

      Thanks for the comments folks.

      Craig, you were right and I revised the model to reflect a 285/650R18 tire and an 18 X 11 wheel. Should be close enough now I'm hoping and the profile is much lower. The tire is about 25.5 inches in diameter.

      Fred, thanks for the tip. I'll have to match my Kerkythea material with my target rendering methods. In this case being A1 metals. I also found some good information on this at the Kerkythea forum including the following regarding the metal noise

      favicon

      (www.kerkythea.net)

      And a short video on settings

      favicon

      (www.kerkythea.net)

      This image shows the revied wheel/tire dimensions and the new render settings. Much less noise and it actually renders faster with the settings I used from the above linked video.

      http://img354.imageshack.us/img354/5889/robattodunlop04pp6.jpg

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: Residential - Sebastian

      Thanks very much guys. It put a smile on another jobless day.

      Anyone need any rendering work in Denver?

      posted in Gallery
      Gus RG
      Gus R
    • Racing Rim and Tire

      Now for something completely different. For me that is. This is part of a WIP of a model and rendering of the Nissan R89C from 1989. This will include a great deal of experimenting and learning as well as several million bug splats and autosaves. So far I think I may be getting carried away with the face count but it can be managed by merging the final parts in Kerkythea.

      Thus the Nismo racing rim and Dunlop Denloc tire. The center spoke section was done with "Subdivide and Smooth" using mainly curve tangent lines or curves themselves. I divided the spokes into 5 components having a delta 36 degrees with a total of ten. It wasn't easy but I think I got it down considering there aren't many reference photos for this wheel nor the Nissan R89C.

      http://img404.imageshack.us/img404/1909/robattodunlop01ny4.jpg

      http://img201.imageshack.us/img201/4553/robattodunlop02sw4.jpg

      I'm still getting some noise with my metals in Kerkythea. If anyone has the sollution to that please let me know.

      Here's the model in Sketchup itself.

      http://img201.imageshack.us/img201/540/robattodunlop03qj3.jpg

      The font isn't exact since I wanted to finish it up this morning. That would be something to fix in the future. I created the italics by rotating the text -30 degrees on the x axis and -30 degrees on the y axis and then intersected the text onto a plane which I then reversed its rotation to be perpindicular to all axis. The rest was a matter of pulling, intersecting, etc. The brake caliper is a "prop" since the Nissan R89C used Brembo calipers.

      The tire was also made with "Subdivide and Smooth."

      Cheers,

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: Chilean Embassy Addition (WIP) - updated Dec19

      Very nice. I particularly like the second one with the landscape reflection and the overall design of the addition.

      My grandfather used to work copper in Argentina.

      posted in Gallery
      Gus RG
      Gus R
    • Residential - Sebastian

      Latest residential rendering. Essentially these end up on a website at 615 pixels wide. I modeled the complete house including basement window well and garage -- this is just the "front end."

      http://img214.imageshack.us/img214/6111/robattochaletseb01xp5.jpg

      Hidden line x-ray view showing the linework.

      http://img367.imageshack.us/img367/9594/robattochaletseb02rm5.jpg

      And experimenting for the first time with some lighting and night lighting in MLT Kerkythea render. Different trim colors.

      http://img528.imageshack.us/img528/4681/robattochaletseb03nv7.jpg

      Kind of fuzzy since I only let it run for about 6 hours on my P4.

      House designed by John Mattingly at Chalet Development.

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: Cad Questions

      Don't forget to move all layers to Layer 0. ❗

      posted in Newbie Forum
      Gus RG
      Gus R
    • RE: Solo Town

      Nice Pete. I love clay renderings. The utility poles add a great sense of place and realism. 2MBs for that is amazing.

      πŸ‘

      posted in Gallery
      Gus RG
      Gus R
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