@jql said:
I usually use groups/components for this. If you set the axis inside a group or a component it will never revert to the original position again until you change it back or explode and regroup it.
You can have as many axis as there are groups and they are independent from scenes and they are being used on the fly as you're jumping from group to another group editing stuff. This is way better than Ortho ON as this is multiple intelligent and context sensitive user driven ortho on the fly.
+1 π