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    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      @magazines said:

      Hello!
      I think I have tried what you are demonstrating. Here I pull up with normal JPP as your gif shows on the top face. I do see that a number of the faces are triangles and others are quads. Do you think this is the problem?
      Here's another pic.
      It looks to me that the issue is more about the extrusion causing intersecting planes.
      When I did it before I used the followme JPP option pulling the flat face on the bottom, but it surely resulted in intersecting planes too.
      I wonder what other approach I might take.
      Thanks for taking a look!

      This one?

      G.gif

      posted in Plugins
      gillesG
      gilles
    • RE: Exploding groups and components does not go to layer0

      Default Layer Geometry by TIG
      https://sketchucation.com/plugin/1675-default_layer_geometry

      posted in SketchUp Discussions
      gillesG
      gilles
    • RE: Need help for wheel parts

      En haut de page tu vois une icone Settings, cliques la pour ouvrir une page User Control Panel.

      ouvre l'onglet User Groups, descends à Non-memberships et choisi un ou plusieurs groupes.

      Après cela tu pourras accéder au forum français à partir du Board Index ( sous le titre sketchUcation ).

      Descends la page jusque SketchUcation Community Forums et regarde à Other Languages ou doit apparaitre le forum français.

      posted in Newbie Forum
      gillesG
      gilles
    • RE: Mise à plat de composants

      Pour continuer....

      componentStringer#2.gifcomponentStringerMinitelV6.skp 💚 componentStringer.skp

      posted in Français
      gillesG
      gilles
    • RE: Mise à plat de composants

      Peut être une piste: componentStringer (la position de l'axe bleu est déterminante!).

      componentStringer.gif

      posted in Français
      gillesG
      gilles
    • RE: Extruding at an Angle

      Another one:

      pharaon.gif

      posted in SketchUp Discussions
      gillesG
      gilles
    • RE: What a tricky door!

      Et ça ? 💚

      http://moiscript.weebly.com/origami-simulator.html

      posted in Corner Bar
      gillesG
      gilles
    • RE: Pinching a tube end flat - How do I do this?

      Have a look there:

      https://sketchucation.com/forums/viewtopic.php?f=79&t=66428#p609504

      posted in SketchUp Discussions
      gillesG
      gilles
    • RE: Vous feriez comment ?

      @patrick said:

      Merci c'est impeccable ...
      Yapa il vaut mieux un qui sait que deux qui tatonnent

      "Deux intellectuels assis vont moins loin qu'une brute qui marche." Un taxi pour Tobrouk.

      Ben yapa de quoi, au plaisir. 👍

      posted in Français
      gillesG
      gilles
    • RE: Vous feriez comment ?

      Ben, là...

      posted in Français
      gillesG
      gilles
    • RE: Vous feriez comment ?

      @patrick said:

      @gilles said:

      C'est bizarre ce décalage; la ligne sur l'axe rouge est elle bien placée?

      Ben je pense ! ... voir mon fichier v4

      Ben non. 💚

      posted in Français
      gillesG
      gilles
    • RE: Vous feriez comment ?

      @patrick said:

      ShapeBender mouline mais il y arrive... tout est bon (orientation et verticalité) mais il décale ...

      C'est bizarre ce décalage; la ligne sur l'axe rouge est elle bien placée?

      posted in Français
      gillesG
      gilles
    • RE: Vous feriez comment ?

      Autre exemple:

      Epure15#2.png


      Epure15#2.skp

      posted in Français
      gillesG
      gilles
    • RE: Vous feriez comment ?

      Epure15.pngBZtools :
      convertir en polyligne pour créer une courbe unique
      segmenteur de polyligne pour implémenter une ramdarde

      shapebender pour cintrer la passerelle, puis la rambarde.


      Epure15.skp

      posted in Français
      gillesG
      gilles
    • RE: Missing Imported Component

      Open a new file, import the component then open the Outliner it should be there as far as it is not raw geometry.

      posted in Newbie Forum
      gillesG
      gilles
    • RE: Anamorphic Reflection Illusion on Horisontal Surface

      @pipinek said:

      @gilles said:

      A quick method....

      Note that you may have to modify camera angle and the distance of the POV to see all the "reflection".

      Merci beaucoup Gilles, c’est exactement ce dont j’ai besoin.

      I will digest it and make some exercises. The effect is really satisfying. At least this virtual one above.
      I you do not mind I will far probably allow myself to contact you for, eventually some precision and of course proudly show you the final result of my work within SU.

      You have mentioned at the beginning that this has been a quick way, what should be the 'slow' one?
      Is it possible to reduce a distance between the facade and the most far point of its projection on the horizontal surface in front of it, I mean the highest point project of the elevation?

      You have advised to use 0.001 scale factor, what if I use meters as units?

      I am really thankful for your elucidation such well illustrated, explained.

      I wrote " A quick method:" because it's fast.
      Scale as nothing to do with units, 0.001 is 1/1000 whatever the unit just to see the face and being able to manipulate it without over zooming.

      "Is it possible to reduce a distance between the facade and the most far point of its projection on the horizontal surface in front of it, I mean the highest point project of the elevation?"

      I set the Point Of View to see everything on the screen, but in reality do not forget that your eyes are not static and you can reduce the distance between the facade an the POV but what will you see on the screen?

      Experiment then feedback.

      Note: I won't have internet for a week, take your time.

      Happy new year.

      posted in SketchUp Discussions
      gillesG
      gilles
    • RE: Anamorphic Reflection Illusion on Horisontal Surface

      A quick method:
      draw a vertical line at the height of your POV
      set the view to front view and use position camera tool
      Create a scene
      the underground shape is a group, extrude it to the POV
      Use FredoScale Taper on the front face, enter scale= 0.001
      move the front face at the end of the POV
      select the ground face and intersect with the model
      delete the group
      go to your scene… You get it.

      Note that you may have to modify camera angle and the distance of the POV to see all the "reflection".

      posted in SketchUp Discussions
      gillesG
      gilles
    • RE: Colored lines?

      Did you try color by material in Style window?

      coloredlines.gif

      posted in SketchUp Discussions
      gillesG
      gilles
    • RE: How to impress pattern on a sphere

      Rotate/copy should do the trick.

      rotatecopy.gif

      posted in SketchUp Discussions
      gillesG
      gilles
    • RE: Sketchy FFD on 2016

      I mean in Structure…

      posted in SketchUp Discussions
      gillesG
      gilles
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