Currently my thoughts are:
People:
A. Clipped Images.
Use really nice clipped images, turned into face-me billboards. Being careful to find images that have 'neutral light' on them.
Pros: no photoshop time
Cons: flat appearance, doesn't work from birds-eye, time consuming to build these.
B. Low-poly people with textures.
Pros: no photoshop time, works from birds-eye, true depth
Cons: doesn't work up close, hard/expensive to find a large number of good ones.
C. High-poly people with textures.(does this exist for SU?)
Pros: no photoshop time, works from birds-eye, true depth
Cons: doesn't work up close, hard/expensive to find a large number of good ones, slows computer
D. Place holder billboards, photoshop people on top of place holder
Pros: easy to add large variety of people images
Cons: Post process time, lighting may not look right.
Trees:
A. Clipped Images.
Use really nice clipped images, turned into face-me billboards.Use really nice clipped images, turned into face-me billboards. Being careful to find
images that have 'neutral light' on them.
Pros: no photoshop time
Cons: flat appearance, doesn't work from birds-eye, time consuming to build these.
B. High-poly Trees
Pros: no photoshop time, works from birds-eye, true depth
Cons: doesn't work up close, hard/expensive to find a large number of good ones, slows computer, very hard to find range of species, very few look organic and realistic
C. Mid-poly Trees with post process.
Use Mid-poly trees to accomplish depth and shadow. In photoshop, overlay real images on top of mid-poly trees.
Pros: Realistic (?)
Cons: Lots of post process time, hard to accomplish with a grove of trees