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    Recent Best Controversial
    • RE: Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17

      beautiful, Fredo... simply fantastic. Thank you so much for your generosity in sharing!

      posted in Plugins
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      Fletch
    • RE: Extrudelines.rb

      Didier, est-ce dificile faire cette utile extrude a line le long plusiers lignes? (desolee j'ecrit tellement mal en francais )

      posted in Français
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      Fletch
    • RE: SketchUp Junior Forums beta test

      I like this idea... 👍

      My boys (twins) just turned 6 this week, and they've modeled in SU since they were 3yrs old... and love it. "I'm going to work on my model now, dad... ok?!"

      I'd like to sign up my boys so they can post some of their work for their peers. Personally, I like their earlier work when they were freer and less self-critical/self-consious. I never critique their work, I just let them go... but seems like they were just more 'free and wild' when they were 3.

      posted in Corner Bar
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      Fletch
    • RE: This could have been the future of sketchup?....

      Since Viz is now officially dead, and 3DSMax Design also claims photorealistic realtime views... am anxious to see it, but it will be a month before the beta comes out.

      But as KB's video link shows... Revit is indeed where our firm will probably need to go.

      bye bye SU, loved ya. 😢

      posted in SketchUp Discussions
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      Fletch
    • RE: [Plugin] SketchyFFD (Classic)

      @Xrok... looky here. 😉

      posted in Plugins
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      Fletch
    • Mile long Animation

      video deleted for many reasons... sorry!

      I learned from a tutorial (I believe it was by our friend Paul Russman) that one wants to export animations from SU at TWICE the final size, this way you get nice thin edge lines. This was always the key I was missing to decent anim. export from SU. wish we could define the thickness for our edges... hopefully in SU7?!

      This was a very good tip... and helped immensely, as our first export was without this technique and the client did not like it.

      I created my own skydome component for SU and a vast seamless treeline ring. This way, hope you can see it, but the sky and trees are independant, but render very quickly... this gives some depth.

      posted in Gallery
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      Fletch
    • 3D Photography... is this the next digi camera you will buy?

      Check this out... the next .jpg could have the Depth Map built-in!

      http://www.news.com/8301-13580_3-9874436-39.html?part=rss&subj=news&tag=2547-1_3-0-20

      Seems like a short step, IMHO, to also add an initial depth sensor that would tell the camera the exact initial distance to the subject. It already knows the FOV, etc... so it wouldn't take much, I would think, to be able to have a camera that takes a single photograph but allows you get have a 3D model instantaneously from that photograph!

      That would take SketchUp's photomatch to a whole new level. Sweeeeeet.

      posted in Corner Bar
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      Fletch
    • RE: Au sujet du Script Transformer

      😆
      desolee Pilou, faut pas se rendre fou a cause de moi... cetait trop tard hier. 😒

      "par commande vocale peut-être" 😄
      oui, et je parmi Didier va le faire un jour aussie.

      posted in Français
      F
      Fletch
    • RE: How to animate a sliding door

      😒
      SORRY, I gotta stop posting so late at night... accidentally quoted the wrong text... fixed it now.

      posted in SketchUp Tutorials
      F
      Fletch
    • RE: How to animate a sliding door

      @formalyknownasmartin said:

      Hi Pilou,
      you can´t push or move this bike using the section cut method.
      But you can beam it up. 😉
      This is the skp-file:
      http://www.sketchucation.com/forums/scf/sas/Tutorials/beamingyourbike.skp
      Flash:
      http://www.sketchucation.com/forums/scf/sas/Tutorials/beamingyourbike.html

      F.K.A.M.,
      🤣 🤣 🤣
      that is one of the hardest laughs I've had on this forum in the longest time. THANKS!

      posted in SketchUp Tutorials
      F
      Fletch
    • RE: Custom model library

      Here's a great text description tutorial by Frolfer12, and a link to the video tutorial for watching it directly.

      posted in Extensions & Applications Discussions
      F
      Fletch
    • RE: Au sujet du Script Transformer

      est-ce que ca peut servir pour, disons, ouvrir une porte? Ou seulement pour bouger un objet d'ici-la?

      posted in Français
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      Fletch
    • RE: Custom model library

      Hi Juju and Greyhead...
      well, it's not so simple... but something like Greyhead said.

      I'm hoping Kim Fredrik will make a quick tut. for how to create your own model pulldown in KT. I can't do it now.

      maybe see this post?

      posted in Extensions & Applications Discussions
      F
      Fletch
    • RE: [Plugin] Set North in Free version

      Yes you do, Jim, you rock!
      Thanks to you too, Didier! (for like the 100th time...) What would we do without you?

      posted in Plugins
      F
      Fletch
    • RE: Sketchup 7?

      remus, just check the correct radio button when you import the .jpg.
      or, you can drag and drop the jpg right onto a piece of geometry in your model.

      perhaps it's time to watch all the video tutorials again... you'll be surprised what you missed in there the first few times...

      posted in SketchUp Discussions
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      Fletch
    • RE: Password protect locked component / group

      @unknownuser said:

      What does that last phrase "aggregate" mean?

      Aggregate means they don't want anyone but themselves having the right to create and sell or give away 'packages' of content. ("Vegetation package", "Best of GW3D Furniture Content", etc.) Most likely someone could benefit by selling CDs of packaged content from the Google warehouse.

      posted in Developers' Forum
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      Fletch
    • RE: [Plugin] SUTool: a new way to manager your RB script

      ok, Wikii, thx!
      got a screenshot of the exact place/way I would do this? (I'm no programmer! 😒 )

      posted in Plugins
      F
      Fletch
    • RE: [Plugin] SUTool: a new way to manager your RB script

      ok... don't hate me!
      I started loading my rubies...

      1st - Jim, there's an easier way that Wikki provided for us to create new menu items instead of manually creating the ini file, you just add new ruby and give the new menu group item a name. I really like it! Maybe just add that in your tut.?

      2nd - Wikki, when a name is very long for the ruby script description, the box cuts off the name of the file... so you almost can't tell what it is in some cases. If possible, do you think in the future you will be able to make it so that when you re-size the window it will also re-size the rectangles to show the whole ruby name?

      posted in Plugins
      F
      Fletch
    • RE: [Plugin] SUTool: a new way to manager your RB script

      Hi Wikki, that worked... and I could have SWORN I tried that very thing last night, but it didn't work. 👊

      Jim, you're tutorial was the perfect thing for a guy like me! Blessings upon you a thousand times!

      posted in Plugins
      F
      Fletch
    • RE: [Plugin] SketchyFFD (Classic)

      @xrok1 said:

      Now if SK was only useable with more than a couple hundred surfaces i'd throw my other modelling software's away. 😆

      at the risk of getting off-topic here, I will just say that I will now have to post (for your view pleasure, xrok, 😉 the animation I will finish before noon tomorrow using only SU. 😆

      posted in Plugins
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      Fletch
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