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    dtolios

    @dtolios

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    Latest posts made by dtolios

    • RE: Rendering huge images with VRay 1.4 for Sketchup

      Vray 1.49 does export directly to .exr if you want to, so the vray image file conversion step is not required.

      posted in V-Ray
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      dtolios
    • RE: [PLUGIN] Voronoi + Conic Curve

      @mattc said:

      Pilou You 're teasing me πŸ˜„
      Is it Sketchup ??
      Or something else?
      Well only step that I miss from those, is generation of 3D Voronoi πŸ˜„
      For rest I have plugins already.

      @ Joel, indeed there WAS a problem - file in first message is updated.
      Matt

      Would it be too much to ask for 3D Voronoi?
      I would be in...even if not for free... πŸ‘

      posted in Plugins
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      dtolios
    • RE: [Plugin] Honeycomber

      Amazing work, great potential for this tool...
      Unfortunately is too slow for some of the complex shapes I had in mind, but I have trust that it will get better overtime (and yeah, my mobile i7 is not the fastest processor anyways...)

      posted in Plugins
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      dtolios
    • Replace selection with component/group process

      Hello all. Glad to post for the first time in your amazing community. I have been following you for some time, but didn't have something to add to most of the conversations so...

      No I came up with a question:

      I want to procuce arrays of a given number of components, along a pattern I've made.

      Say I have a pattern produced, either manually or through an automated process: for example using Chris Fullmer's random painter plugin + Jim's Protrude or any kind of combination of the above...

      If I am not wrong, there is no "select similar" command / plugin in sketchup. There are ways to do that, selecting similar components/families, but not just geometry/faces, thus I am taking the texture/material way, as you can actually select surfaces with the same material across the model.

      So, to stop making it more complicated, is there a way to "spray" for example 3 different components over a giver surface, which I have subdivided and "painted" in a pattern of 3 different materials using randompainter, creating arrays of those components in a rationalized way?

      The goal is producing what would be appear to be random patterns for building facades using a finite number of tiles/components.

      EDIT: found a way to do sort of what I was after through the "components onto faces" tool, again by Chris Fullmer. πŸ˜„
      If there are better ideas around, plz share

      posted in Newbie Forum sketchup
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      dtolios