Vray 1.49 does export directly to .exr if you want to, so the vray image file conversion step is not required.
Posts made by dtolios
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RE: Rendering huge images with VRay 1.4 for Sketchup
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RE: [PLUGIN] Voronoi + Conic Curve
@mattc said:
Pilou You 're teasing me
Is it Sketchup ??
Or something else?
Well only step that I miss from those, is generation of 3D Voronoi
For rest I have plugins already.@ Joel, indeed there WAS a problem - file in first message is updated.
MattWould it be too much to ask for 3D Voronoi?
I would be in...even if not for free... -
RE: [Plugin] Honeycomber
Amazing work, great potential for this tool...
Unfortunately is too slow for some of the complex shapes I had in mind, but I have trust that it will get better overtime (and yeah, my mobile i7 is not the fastest processor anyways...) -
Replace selection with component/group process
Hello all. Glad to post for the first time in your amazing community. I have been following you for some time, but didn't have something to add to most of the conversations so...
No I came up with a question:
I want to procuce arrays of a given number of components, along a pattern I've made.
Say I have a pattern produced, either manually or through an automated process: for example using Chris Fullmer's random painter plugin + Jim's Protrude or any kind of combination of the above...
If I am not wrong, there is no "select similar" command / plugin in sketchup. There are ways to do that, selecting similar components/families, but not just geometry/faces, thus I am taking the texture/material way, as you can actually select surfaces with the same material across the model.
So, to stop making it more complicated, is there a way to "spray" for example 3 different components over a giver surface, which I have subdivided and "painted" in a pattern of 3 different materials using randompainter, creating arrays of those components in a rationalized way?
The goal is producing what would be appear to be random patterns for building facades using a finite number of tiles/components.
EDIT: found a way to do sort of what I was after through the "components onto faces" tool, again by Chris Fullmer.
If there are better ideas around, plz share