Hi John,
- Save the Current Layer: if you mean save/restore it in/from a layer state, yes.
- Save Layer Colors: I wish I could, but layers colors aren't available through ruby

Regards,
Hi John,

Regards,
I don't agree with Rick, openurl is not restricted to internet links.
One can write: UI.openURL("file://" + the_file_to_open)
The system then uses the registry to launch the correct app.
You can also write UI.openURL("c:\test.exe"), this will launch the programm "test"
I guess you could do it also on Mac, but there are no registry and extensions on it...
I don't know if you can add parameters to the command 
Regards,
Hi Fletch and all,
Well, back from Croatia (wonderful country) I can read a little Croatian now 
I just wanted to add that my script "layers_materials.rb" could help you do the job. It won't build groups but will create layers based on materials and put all entities on relevant layers in a matter of seconds.
Hope this helps
Dovidenja
(Bye in Craotian)
Hi all,
This is version 2 of my Layer Manager for SU6 (free and Pro).
What's new:
· Undo for all commands
· 2 new commands that deal with current layer
· 3 new commands to filter the layers visibility 
· 2 new commands to save/load states to/from external files
· Enhanced display of state dialog box
· Numerous bugs fixes 
· New icons
· Active layer setting added
· "Delete all" layers states option added
· Overwrite existing states (while loading) option added
· Restore "Show only" and "Append" added
Enjoy, 
PATCHED on 12.06.07 6pm to fix a load bug.
Please get the latest version from the PluginStore http://sketchucation.com/pluginstore?pln=layer_manager
English version. Unzip in Plugins folder. Read the PDF doc.
PATCHED on 12.06.07 !
Hi all,
This is version 2 of my Layer Manager for SU6 (free and Pro).
http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=2275
What's new:
· Undo for all commands
· 2 new commands that deal with current layer
· 3 new commands to filter the layers visibility 
· 2 new commands to save/load states to/from external files
· Enhanced display of state dialog box
· Numerous bugs fixes 
· New icons
Enjoy, 
Hi,
The simplest way:
arc= model.entities.add_arc([x+@dist, y+@dist, z], vecx, vecz, @d/2, 0, pi/2, @s)
line1 = model.entities.add_line([x+@dist, y+@dist, z],[x+@dist, y+@dist+@d/2, z])
line2 = =model.entities.add_line([x+@dist, y+@dist, z],[x+@dist+@d/2, y+@dist, z])
face = model.entities.add_face[arc,line1,line2]
face.pushpull @thick

Regards,
The "import points cloud" script has been updated for v6 here:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1537
Regards,
No,
I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin.
Cheers,
P.S.: Be back 08.25 (holidays
)
Hi all,
When coding the SketchUp2SF plugin, I started to experiment shaders.
These first experiments can be downloaded as a library here:
http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Sunflow/thumb.html
Or go to my site and click on the Sunflow Shaders menu.
Enjoy,
Artificial lighting will be supported in next release (point light, spot, and so on).
I suppose that when one is indoor and the sunsky is not visible (no openings to the outside) and when there is no light inside the room, SF considers that there are no photons to emit ?
I'm not familiar enough yet with SF to be sure of that. Maybe you could ask Eugene or fpsunflower at the official forum.
Cheers,
Path tracing need emitting light to shoot photons (afaik). So when you select "solid color" as background there's no sunsky, thus no light to emit. Same occurs outdoor too.
Fixed (uploaded at the same place)
. Sorry for the inconvenience and thanks for reporting,
The update is here:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1514
Also available at my site, "Files-Converters-Misc" section.
Regards,
Yes, it will be uploaded here tomorrow (now upload facility on the SF forum
).
Don't expect too much with this one because it is in its early stage of development 
@unknownuser said:
In manual - http://www.geneome.net/other/otherfiles ... manual.pdf
we have definitions about TEXTURED SHADERS.
Yes I know that but every face must have UV values to be correctly rendered with such shaders. So it is impossible for now to achieve that, starting from a SU model in which 99% of faces DON'T have UV's 
Well, some progress on su2sf, but only dialog boxes to set render settings, camera type, background settings, GI settings in a more user-friendly way. The plugin will assume the user have some knowledge about how SF works, but I'm thinking of a "regular user" UI and an "advanced user" UI as well. For instance, AA setting could be a dropdown-list "none, low, medium, high, final" in the standard user UI, and could be numeric parameters in the advanced user UI.
Textured shaders are the major issue and won't be implemented in this first release, because SF needs UV's for each face (!). Let's wait for next version of SF when image mapped shaders will be available. 
I'm writing a quick user guide now. I hope I'll release it before going on holidays in August (Croatia) 
Regards,
Thanks Gaeius 
I'll use the free version for now, until I get the Pro french version (it will be released in October, GSU folks are much sloooooower than @Last folks were...).
Cloud.rb has been updated (see topic).
Have fun,
Al laaaaaaast it works !
THANKS A BUNCH JUJU 
I have found what was not really a bug. Option providers have been changed in SU6 so the variable handling your current unit was nil.
I will release the updated script tomorrow (I'm home now 
Regards,
Hi,
Yes there sure is a bug remaining in the script when used with V6.
I MUST find it (as soon as I have V6 installed). For some reason I cannot download it from the Google site, because I have installed it one time, then uninstalled, and now nothing works when I install it again, it says it is v5.2.061 or something.

Good someone PLEEEAAASE provide me a link where I can download the free v6 installer ? But not the official link, I have tried it several times with no sucess...
I will find the bugs of my scripts ASAP then !
Cheers,